Hi Avi,
Just thinking about your variable window suggestion ...
On Mon, 2008-11-03 at 14:40 +0200, Avi Kivity wrote:
> Mark McLoughlin wrote:
> > On Sun, 2008-11-02 at 11:48 +0200, Avi Kivity wrote:
> >> Where does the benefit come from?
> >>
> >
> > There are two things going on here, I think.
> >
> > First is that the timer affects latency, removing the timeout helps
> > that.
> >
>
> If the timer affects latency, then something is very wrong. We're
> lacking an adjustable window.
>
> The way I see it, the notification window should be adjusted according
> to the current workload. If the link is idle, the window should be one
> packet -- notify as soon as something is queued. As the workload
> increases, the window increases to (safety_factor * allowable_latency /
> packet_rate). The timer is set to allowable_latency to catch changes in
> workload.
>
> For example:
>
> - allowable_latency 1ms (implies 1K vmexits/sec desired)
> - current packet_rate 20K packets/sec
> - safety_factor 0.8
>
> So we request notifications every 0.8 * 20K * 1m = 16 packets, and set
> the timer to 1ms. Usually we get a notification every 16 packets, just
> before timer expiration. If the workload increases, we get
> notifications sooner, so we increase the window. If the workload drops,
> the timer fires and we decrease the window.
>
> The timer should never fire on an all-out benchmark, or in a ping test.
The way I see this (continuing with your example figures) playing out
is:
- If we have a packet rate of <2.5K packets/sec, we essentially have
zero added latency - each packet causes a vmexit and the packet is
dispatched immediately
- As soon as we go above 2.5k we add, on average, an additional
~400us delay to each packet
- This is almost identical to our current scheme with an 800us timer,
except that flushes are typically triggered by a vmexit instead of
the timer expiring
I don't think this is the effect you're looking for? Am I missing
something?
Cheers,
Mark.
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