Masami Hiramatsu wrote:
Hmm, I have an idea about instruction table. Usually, instruction tables
are encoded with code defined by each decoder/emulator. This method
will show their internal code directly, and is hard to maintain when
the opcode map is updated. Instead of that, I'd like to suggest using
the expressions in the opcode maps in a vender's genuine document (in
this case, Intel/AMD's manual) or www.sandpile.org for instruction
tables.
Yes, we discussed this at the Collab Summit. I think it's the only sane
thing.
e.g.
const insn_attr_t onebyte_attr_table[ATTR_TABLE_SIZE] = {
/* 0x00-0x0f */
AT2(Eb,Gb), AT2(Ev,Gv), AT2(Gb,Eb), AT2(Gv,Ev),
AT2(AL,Ib), AT2(rAX,Iz), AT2(ES,i64), AT2(ES,i64),
AT2(Eb,Gb), AT2(Ev,Gv), AT2(Gb,Eb), AT2(Gv,Ev),
AT2(AL,Ib), AT2(rAX,Iz), AT2(CS,i64), AT(ESC),
...
Here, AT and AT2 macros are defined as follows:
I would suggest using an actual parser, rather than relying on cpp for
this. The parser will be much more powerful, and will make it much
easier to change data structure radically as we discussed.
-hpa
--
To unsubscribe from this list: send the line "unsubscribe kvm" in
the body of a message to [email protected]
More majordomo info at http://vger.kernel.org/majordomo-info.html