This patch uses the new update_thread_flag() helpers to simplify a
couple of if () set; else clear; constructs.

No functional change.

Signed-off-by: Dave Martin <[email protected]>
Cc: Catalin Marinas <[email protected]>
Cc: Will Deacon <[email protected]>
---
 arch/arm64/kernel/fpsimd.c | 19 +++++++------------
 1 file changed, 7 insertions(+), 12 deletions(-)

diff --git a/arch/arm64/kernel/fpsimd.c b/arch/arm64/kernel/fpsimd.c
index 87a3536..0c4e7e0 100644
--- a/arch/arm64/kernel/fpsimd.c
+++ b/arch/arm64/kernel/fpsimd.c
@@ -618,10 +618,8 @@ int sve_set_vector_length(struct task_struct *task,
        task->thread.sve_vl = vl;
 
 out:
-       if (flags & PR_SVE_VL_INHERIT)
-               set_tsk_thread_flag(task, TIF_SVE_VL_INHERIT);
-       else
-               clear_tsk_thread_flag(task, TIF_SVE_VL_INHERIT);
+       update_tsk_thread_flag(task, TIF_SVE_VL_INHERIT,
+                              flags & PR_SVE_VL_INHERIT);
 
        return 0;
 }
@@ -902,7 +900,7 @@ void fpsimd_thread_switch(struct task_struct *next)
        if (current->mm)
                task_fpsimd_save();
 
-       if (next->mm) {
+       if (next->mm)
                /*
                 * If we are switching to a task whose most recent userland
                 * FPSIMD state is already in the registers of *this* cpu,
@@ -910,13 +908,10 @@ void fpsimd_thread_switch(struct task_struct *next)
                 * the TIF_FOREIGN_FPSTATE flag so the state will be loaded
                 * upon the next return to userland.
                 */
-               if (__this_cpu_read(fpsimd_last_state.st) ==
-                       &next->thread.uw.fpsimd_state
-                   && next->thread.fpsimd_cpu == smp_processor_id())
-                       clear_tsk_thread_flag(next, TIF_FOREIGN_FPSTATE);
-               else
-                       set_tsk_thread_flag(next, TIF_FOREIGN_FPSTATE);
-       }
+               update_tsk_thread_flag(next, TIF_FOREIGN_FPSTATE,
+                       __this_cpu_read(fpsimd_last_state.st) !=
+                               &next->thread.uw.fpsimd_state ||
+                       next->thread.fpsimd_cpu != smp_processor_id());
 }
 
 void fpsimd_flush_thread(void)
-- 
2.1.4

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