At Wed, 3 May 2006 12:07:33 +0200, Pierre THIERRY <[EMAIL PROTECTED]> wrote: > > Scribit [EMAIL PROTECTED] dies 03/05/2006 hora 01:06: > > The hall of fame can be provided as a service, by the entity who > > installed the game. (Probably the admin, or just some normal user.) > > But this fails to address the guarantee that only through the game you > will access the service. > > In your scheme, I'll just have to contact the service and ask for a > record above all others. That's precisely because of this that I > envisioned the idea of a checking score daemon: > > http://arcanes.fr.eu.org/~pierre/2005/07/score%20daemon/ > > You see, I've thought very hard on the problem of game scoring.
The word game is ambiguous. However, I assume we are talking about games that are played for fun. In this case, I think it is important to the character of the game that cheating is possible, at least in principle. If cheating is forbidden, it's not a game anymore (for me), but a competition. The difference is if your goal is playing the game, or if it is getting a certain high score. Or, to take an example from the real world: The difference is between eating a hot dog because you are hungry, or participating in Nathan's Famous Fourth of July International Hot Dog-Eating Contest (btw, the record is 53 1/2 in twelve minutes). One last note: If cheating is possible for everybody equally, it doesn't make sense anymore to cheat. This is a peculiar paradox. It is closely related to the prisoner dilemma. The best description about this strange effect that I know in print is Douglas R. Hofstaedter, Metamagical Themes (chapter 29 in my German edition). Thanks, Marcus _______________________________________________ L4-hurd mailing list [email protected] http://lists.gnu.org/mailman/listinfo/l4-hurd
