Hi,

Sorry if I haven't understands completely what you are trying to do but
I think you should use an animated prop_dynamic with an attachment for the particle effect.

Regards,
bunny

----- Original Message ----- From: "Andrew Byro" <[email protected]>
To: <[email protected]>
Sent: Thursday, December 08, 2011 4:06 PM
Subject: [L4Dmapper] Haunted buckets


Hi all, I'm working on a project and am stuck and need some help.

The best way describe what I'm doing is haunted buckets. Some buckets are
floating in the air. The first one rotates 90 degrees and sets off a
particle effect to pour water "into" the second one. It doesn't have to
hold the water, it just needs to look like water has been poured into it.
The second bucket rotates 90 degrees and pours water into a third bucket,
and so on, while the first bucket returns up its upright position and is
filled again. So, you end up with a sort-of bucket bridgade effect. The
buckets don't actually displace XYZ, only rotate.

Right now, I'm not worried about the models and such, I'm really focusing
on getting the mechanic to work properly. Some things I've tried:

1. making a series of three path_track and func_tracktrain which go in a
curve, with the third one set to return back to the first. Result: the
model floats between points 1 and 3 at and angle, without rotating.
2. Setting the model on a phys_hinge. Result: The hinge turns out to be a
freely-rotatable axis. That means that as near as I can tell, there is no
way to stop it at any point. Moreover, it is purely passive, so there is no
way to return the buckiet back to an upright position. It apparently will
only with with prop_phys and not prop_dynamic as far as I can determine.
3. Setting the model on a phys_hinge, then having either one or two
path_track/func_tracktrain nodraw blocks push the top and bottom in order
to force the bucket to rotate, stop rotating, go back upright. Result: The
darned things wouldn't run at all, and this is awkward as hell anyway,
askiing for glitches.
4. phys_motor/phys_torque embedded in the model. Result: While phys_hinge
allows the item to float in the air, phys_motor apparently requires the
item to be independantly held in place. I think so anyway, as the prop just
kept dropping to the floor.

Last idea I'm going to try: embed two phys_keepupright in the model. Hvae
one set 90 degrees from the other. See if I can set it so that one sets
off, rotates the bucket, triggers the other one while turning itself off,
the bucket oscillates between the two.

These all seem like such really dumb workarounds for something as simple as
"rotate 90 degrees, set off particle effect, rotate -90 degrees, wait 2
seconds, repeat" Does anyone know of a solution?
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