Well, I cheated it a bit. I used analog water (come to think of it, I possibly could have used func_door as well) to have it slide down and go through the floor, making the bucket larger enough to just sit on the floor. It's a cheat but it works. _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
- [L4Dmapper] haunted buckets (update) Andrew Byro
- [L4Dmapper] haunted buckets (update) Andrew Byro
- Re: [L4Dmapper] haunted buckets (update) Andrew Byro
- Re: [L4Dmapper] haunted buckets (update) draco18s
- Re: [L4Dmapper] haunted buckets (update) Tim Douglas
