I have created this relatively complex displacement out of a "doughnut" shaped brush which is working great. However, in order to square off the rounded shape I have to put triangular regular shaped brushes so I could align it with the other adjacent square brushes.
My issue is that if I apply my blended texture to these brush corners the wrong texture shows up. For some reason I cannot convert these triangular shaped brushes into displacements as well so I am not sure what to try. Can you somehow control the alpha of these blended textures when applied to a regular brush? Hope this makes sense. _______________________________________________ L4Dmapper mailing list L4Dmapper@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper