I have created this relatively complex displacement out of a "doughnut"
shaped brush which is working great.  However, in order to square off the
rounded shape I have to put triangular regular shaped brushes so I could
align it with the other adjacent square brushes.

My issue is that if I apply my blended texture to these brush corners the
wrong texture shows up.  For some reason I cannot convert these triangular
shaped brushes into displacements as well so I am not sure what to try.

Can you somehow control the alpha of these blended textures when applied to
a regular brush?

Hope this makes sense.
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