Could be that the wheels have a fade distance set (if they get
semitransparent and low-res before fading out entirely.) Alternatively,
have you tried the "Verify Integrity of Game Cache" function in Steam?



On Sun, Sep 23, 2012 at 12:25 AM, SAS_Chester <l...@bell.net> wrote:

> Hi,
>
> When you load the first map of Crash Course (c9m1_alleys), and get to the
> part at the bridge with the howitzer used to destroy the gate, you can see
> this glitch by stepping toward and away from the model. It appears to be a
> problem with how the textures display on the wheels; not tied to a specific
> campaign.
>
> SAS_Chester
>
> Jacob Talkington wrote:
>
>  Howdy!
>>
>>  I'm afraid I'm not following - are you building a map? (I myself am just
>> a 3rd-party mapper, responsible for "Beldurra" and "Beldurra: Rift", but
>> none of the official campaigns. Is it the howitzer model you're having
>> trouble with, or the howitzer in a particular addon?)
>>
>> /.jacob
>>
>>
>>
>> On Sat, Sep 22, 2012 at 6:49 PM, SAS_Chester <l...@bell.net> wrote:
>>
>>
>>
>>> Hi,
>>>
>>> I noticed when viewing the props_vehicles/m119howitzer_****01.mdl
>>> inside of
>>>
>>> L4D2, the sides of the wheels on the Howitzer will disappear and
>>> reappear depending on the angle, and how far away you are. This occurs
>>> on Low/Medium/High - Texture/Model settings.
>>>
>>> Can this be fixed in an update?
>>>
>>> Thanks,
>>> SAS_Chester
>>>
>>>
>>>
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>>> >
>>>
>>>
>>>
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>>
>>
>
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