I'm also glad to see this list back from the dead (as it were) - just
recently I felt my dormant mapping instincts stir into life again and it
would be great to have a motive to push my campaign, stumbling and
twitching, to the point of release.

My campaign has some visuals I'm pretty pleased with but I've resisted
putting them up anywhere until it's closer to being finished, or people
will just get disappointed that it's vapourware... still so much to do!

Eric


On Tue, Nov 13, 2012 at 2:56 PM, Jacob Talkington <jacobtalking...@gmail.com
> wrote:

> Three things -
>
> 1. Excited to see this list springing back to life suddenly!
> 2. Feel free to hit me up for testing as well, Kev, or anyone else looking
> to test!*
> 3. Re: Gabriel (ocean-y horizon line) a 3D skybox seems like it'd fit the
> bill here - a water brush, a couple of humped displacements (for "islands")
> and some fog would do it in a snap. If you're unfamiliar with setting one
> up, do feel free to hit me up privately ( jacobtalking...@gmail.com or on
> Steam: http://steamcommunity.com/id/phreque/ )
>
> Looking forward to take #2 of the community event Saturday!
>
> *I'm a relative newcomer, but am responsible for the campaign "Beldurra"
> (and soon Beldurra: Rift").
>
> /.jacob
>
>
>
> On Tue, Nov 13, 2012 at 8:34 AM, Gabriel Marques Dalla Costa <
> gib...@gmail.com> wrote:
>
> > Hello you all,
> >
> > My name is Gabriel and I'm new at the community and in mailing list use,
> so
> > forgive me if I make any mistakes.
> >
> > It seems to me that I entered the mailing list in a very good time since
> it
> > appears, by your comments, that it is gaining strength again.
> >
> > Kev Edwards, I'm also available to test you map with some friends (3 to 6
> > fellows). We play it quite regularly, every week. Yesterday we tested the
> > warcelona. So if you need any help testing your map, send us the file and
> > we shall surely test it.
> >
> > I'm currently working in my first L4d2 map. To make it simple, I started
> > with a survival. I made some containers that I can share with and
> recently
> > finished the ship that will happen the survival. I'm having some
> > difficulties in making an ocean like water and horizon. Do any of you
> have
> > any ideas on how to better do this?
> > When I finish the ship texture shall start inserting some props. Do you
> use
> > any site or community shared creations that can be freely used?
> >
> > Thank you all,
> >
> > Gabriel
> > _______________________________________________
> > L4Dmapper mailing list
> > L4Dmapper@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
> >
> _______________________________________________
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