Valve has stated that they are working on a new version of Source and their
tools.  As to when that comes out it's anybody's guess.


On Sun, Mar 3, 2013 at 7:10 PM, Kevin Mahoney <[email protected]> wrote:

> Well, it's nice that we still get spam here.
>
> Hey, I've got another question, but this doesn't necessarily have to do
> with L4D.  But I'm at a wall here.
>
> I'm trying to compile a custom prop for a Trouble in Terrorist Town mod,
> which is a Garrysmod game mode.  It's such a weird thing, because it's
> build on Orangebox, but uses CS:S for its entities, materials and props it
> seems.  I've tried compiling the QC files using both OB and the Episode1,
> but the model viewer in both instances can't seem to load the file.
>
> I know this is a severeeeeely big longshot here... but I am wondering if
> anybody else has run into similar issues trying to make custom props for
> this game?
>
> As a side note of frustration, it would be great to see a lot of these
> tools streamlined a little better.  It seems like all of the people who
> were writing good third-party utilities to make life easier (Nem,
> Wunderboy, etc) have all given up with the Source engine.  Wunderboy
> especially had this to say:
>
> "Coupled with that I’ve found myself becoming more and more disillusioned
> with modding, specifically the Source Engine which had so much promise but
> just seem to of fallen flat on it’s face. Valve fan-boy that I am I’ve
> stuck with it but there comes a point when you look at things like
> CryEngine and UDK and you wonder why the hell you keep banging your head
> against the wall with the Source SDK. I could rant for hours about it but
> that’s just a waste of energy at this point."
>
> I'm pretty much at the same point he is, at this point.  The only
> third-party utility I've seen out there that's still being actively
> developed is maybe the all-in-one SMD exporter & compiler for Maya.  :\
>
>
> On Mar 3, 2013, at 4:35 PM, Nick Hoyt <[email protected]> wrote:
>
> > http://girdhar.net/gallery/themes/carbon/zdkcm.html
> > _______________________________________________
> > L4Dmapper mailing list
> > [email protected]
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
>
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-- 
Matt McDaniel
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