Valve has stated that they are working on a new version of Source and their tools. As to when that comes out it's anybody's guess.
On Sun, Mar 3, 2013 at 7:10 PM, Kevin Mahoney <[email protected]> wrote: > Well, it's nice that we still get spam here. > > Hey, I've got another question, but this doesn't necessarily have to do > with L4D. But I'm at a wall here. > > I'm trying to compile a custom prop for a Trouble in Terrorist Town mod, > which is a Garrysmod game mode. It's such a weird thing, because it's > build on Orangebox, but uses CS:S for its entities, materials and props it > seems. I've tried compiling the QC files using both OB and the Episode1, > but the model viewer in both instances can't seem to load the file. > > I know this is a severeeeeely big longshot here... but I am wondering if > anybody else has run into similar issues trying to make custom props for > this game? > > As a side note of frustration, it would be great to see a lot of these > tools streamlined a little better. It seems like all of the people who > were writing good third-party utilities to make life easier (Nem, > Wunderboy, etc) have all given up with the Source engine. Wunderboy > especially had this to say: > > "Coupled with that I’ve found myself becoming more and more disillusioned > with modding, specifically the Source Engine which had so much promise but > just seem to of fallen flat on it’s face. Valve fan-boy that I am I’ve > stuck with it but there comes a point when you look at things like > CryEngine and UDK and you wonder why the hell you keep banging your head > against the wall with the Source SDK. I could rant for hours about it but > that’s just a waste of energy at this point." > > I'm pretty much at the same point he is, at this point. The only > third-party utility I've seen out there that's still being actively > developed is maybe the all-in-one SMD exporter & compiler for Maya. :\ > > > On Mar 3, 2013, at 4:35 PM, Nick Hoyt <[email protected]> wrote: > > > http://girdhar.net/gallery/themes/carbon/zdkcm.html > > _______________________________________________ > > L4Dmapper mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > > _______________________________________________ > L4Dmapper mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper > -- Matt McDaniel _______________________________________________ L4Dmapper mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper
