Also try embedding custom models within the BSP file.
That helps with VPK and model issues sometimes.

On Thu, Mar 7, 2013 at 2:54 PM, bunny <[email protected]> wrote:

> Hello Robert,
>
> the model of the weapon and the player arms are two different viewmodels.
> If you pickup a weapon the game engine attached the arm viewmodel to the
> weapon viewmodel. In case of the katana it should be
> "models/weapons/melee/v_**katana.mdl". The text from the console is a
> warning and shows that the game tries to attach the arms viewmodel to the
> convoy.bsp file. I think therefore you will be teleported to the center of
> the map.
> Please remove all vpk files from the addon folder and test it again to
> ensure that it isn't caused by an other vpk file.
> If it still happens please check if you have these files in your vpk:
> root\scripts\melee\katana.txt
> root\scripts\melee\machete.txt
> If yes remove them and test it again.
> If you pickup the weapon can you see the player arms?
> Does it happens if somebody else play your vpk?
>
> Regards,
> bunny
>
> ----- Original Message ----- From: "Robert Riter" <[email protected]>
> To: <[email protected].**com <[email protected]>
> >
> Sent: Thursday, March 07, 2013 3:44 AM
> Subject: [L4Dmapper] Issue with the Katana and Machete appearing in VPK
>
>
>
>  I'm having a hell of a bug, that's driving me crazy to track down.
>> Effectively, everything is fine when I am playing outside of my VPK file.
>> However, when I play from the VPK file (I've made no model additions) and
>> pick up either a Katana or Machete, my view is sent the middle of the map
>> -
>> literally the center point.  This is spammed in the console at that point:
>>
>> Attached models/weapons/arms/v_arms_**mechanic_new.mdl (mod_studio) to
>> maps/convoy.bsp (1)
>>
>> Now, it gets stranger.  If I walk to the center point of the map and look
>> at it, then I can proceed to pick up either weapon without incident.
>> Furthermore, using a cheat command to gain the Katana causes the exact
>> same
>> effect.
>>
>> Given this isn't happening when it's not in VPK format, I can't imagine
>> what could be causing such a reaction from the weapon.  Has anyone ever
>> encountered anything even remotely similar to this?
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>>
>
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