It does; I've determined that repacking the model files straight from L4D2
into the VPK fixes the problem entirely as suggested.  Is this possibly an
issue with the way VPKs are currently reading?  I do feel a bit silly
including most of the melee weapon view models in my map that should be
accessible right from the game, in particular when it's due to such an
unusual bug.  I can't imagine why map position would impact which weapons
work and which do not.

Anyway, I do have a work around now, but this is really a fascinating bug
to me.  It's easily one of the strangest I've encountered in my entire time
mapping for Source.
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