I found Rayman's post regarding the now-omitted props and materials, where
he was kind enough to post .zips of them for re-inclusion. Dropped them
back in and I'm back in business in Hammer! Links below:
http://forum.l4dmaps.com/viewtopic.php?f=11&t=11413
http://www.mediafire.com/?nd2m5a9yro94rrs

(Thanks, Rayman!)
/.Jacob "Save Your Neighbors" T.



On Tue, Jul 2, 2013 at 7:20 PM, GShock <flc.gsh...@gmail.com> wrote:

> Check this topic i made on the l4d2 beta the assets your running into were
> probably the same issue.
> http://steamcommunity.com/groups/L4D2WSVB/discussions/0/810923580645279598/
>
> This is posted from Kerry "I tracked down the history of those models -
> they came in with the first revision of Cold Stream. Before we did the
> final release we had to remove some content that was unsourced, which was
> the case for the models you listed. They're still sitting in the release
> depot because that hasn't been switched over to the Steam Pipe content
> system yet, but that switch will happen when the beta gets integrated over
> and then they'll be gone for good. You'll have to either replace those
> models in your campaign, or extract them from the release depot now and
> include them in your vpk."
>
> The issue with filtering haven't tried. But il check that see if i have the
> same issue.
>
>
> On Tue, Jul 2, 2013 at 7:15 PM, Jacob Talkington
> <jacobtalking...@gmail.com>wrote:
>
> > Hey guys!
> >
> >   Getting some odd behavior - I noticed (as most of you probably did)
> that
> > some props are showing up as ERROR when I go to edit my maps. At first I
> > thought they were DLC-related, since they were mostly shrubby foliage
> > models/textures I was missing. Then I noticed while looking for a
> > substitute that I couldn't type "h" into filter field on the prop
> browser.
> >
> >   A fellow mapper has the same behavior on a totally separate
> > install/machine.
> >
> >   Idears?
> >
> > /.jacob
> >
> >
> > On Tue, Jul 2, 2013 at 7:43 AM, ics <i...@ics-base.net> wrote:
> >
> > > L4D2 goes to Steampipe officially today, which means that the tools
> will
> > > be broken. Clients are already converted. So your tools are broken,
> > untill
> > > Valve issues a fix.
> > >
> > > Workaround is that you directly start hammer.exe from
> > > STEAM\SteamApps\common\left 4 dead 2\bin and it will propably complain
> > > about VPROJECT not being set but should work ok. I can't remember now
> hot
> > > it was set manually but in TF2, there is hammer.bat that sets it once
> you
> > > start hammer through that bat.
> > >
> > > -ics
> > >
> > > Alexis H kirjoitti:
> > >
> > >  Guys, am I the only one with this issue? Apparently, some other folks
> of
> > >> the L4Dmaps forums have it too: L4D2 Authoring Tools was working fine
> > and
> > >> then suddenly, when I wanted to run map yesterday evening, the tools
> > >> wouldn't start. When I run the L4D2 Authoring Tools, nothing happens.
> I
> > do
> > >> get the Steam ad popup you often get after closing a game so it looks
> > like
> > >> the Authoring tools open for a split second and immediately close
> again.
> > >> I tried
> > >> - Validating L4D2 cache
> > >> - Validating Tools cache
> > >> - Tried with another account
> > >> - Tried on my laptop, with both accounts
> > >> - Reinstalled both L4D2 and the tools
> > >>
> > >> Nothing helped.
> > >> Anyone else having this?
> > >> ______________________________**_________________
> > >> L4Dmapper mailing list
> > >> L4Dmapper@list.valvesoftware.**com <L4Dmapper@list.valvesoftware.com>
> > >> https://list.valvesoftware.
> **com/cgi-bin/mailman/listinfo/**l4dmapper<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper>
> > >>
> > >
> > >
> > > ______________________________**_________________
> > > L4Dmapper mailing list
> > > L4Dmapper@list.valvesoftware.**com <L4Dmapper@list.valvesoftware.com>
> > > https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**l4dmapper<
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/l4dmapper>
> > >
> > _______________________________________________
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