Hi, I'm running larceny for x86 with the native compiler. I have used the foreign interface to connect it to a module I have that lets you control the artificial intelligence of a Quake 2 client (quake2 is a first person shooter game). The module runs the game at 40 frames per second, which doesn't use much CPU, and for every frame it does a call-back into larceny and runs a scheme function that controls the AI.
I did this in chicken scheme and it worked very well, but I decided to switch to larceny since chicken is quite slow in comparison. I've got it all working except I notice that every so often the game will freeze up for a split second, noticably, and then resume its normal speed. Is this due to the garbage collector? Is there any way to fix this by changing the gc settings, or by running things in a thread? Thank you, Matt _______________________________________________ Larceny-users mailing list [email protected] https://lists.ccs.neu.edu/bin/listinfo/larceny-users
