Hi.
I'm using HTB to divide my 115kbit (95kbit of actual speed - HDSL) link
for 10 people. IT seems to work fine for me. I have created such tree:

ISP --,   1:1  - rate 95kbit, ceil 95kbit, burst 10k
      +-->1:10 - rate 95kbit, ceil 95kbit, burst 10k, prio 0
      |
      +-->1:20 - rate 30kbit, ceil 40kbit, burst 2k, prio 1
      |
      +-->1:30 - rate 30kbit, ceil 40kbit, prio 3
      |
      `-->1:99 - rate 40kbit, ceil 50kbit, burst 5k, prio 2

Filters based on TOS (packets are mangled by firewall):
- 1:10 - interactive class, low delays: SSH, telnet and some network games
(like MoH,Q3,Battle.NET)
- 1:20 - high reliability: WWW, mail, news...
- 1:30 - high throughput: KaZaA, FTP...
- 1:99 - default class

All classes get also the SFQ.

The problem is that when classes other than 1:10 are loaded, even
slightly, the delays on 1:10 grow too large, thus distorting heavily the
network games. When that classes are very heavily loaded, no reasonable
playing is possible.

I want to reduce the delays in 1:10 to the absolute minimum, especially
when the other classes aren't heavily loaded. What should I do? Too slow
CPU (P166MMX) ?

Greetz.

PS. What is the unit for burst: bit/s, byte/s, packet/s or something
else?

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