Author: frisco
Date: 2007-06-14 10:46:50 -0700 (Thu, 14 Jun 2007)
New Revision: 5407
Added:
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-1.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-10.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-2.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-3.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-4.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-5.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-6.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-7.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-8.lzx
openlaszlo/branches/legals/docs/src/developers/programs/testdriven-9.lzx
Modified:
openlaszlo/branches/legals/docs/src/developers/lzunit.dbk
Log:
Change 20070614-laszlosystems-W by [EMAIL PROTECTED] on 2007-06-14 10:41:08 PDT
in /Users/laszlosystems/src/svn/openlaszlo/branches/legals
for http://svn.openlaszlo.org/openlaszlo/branches/legals
Summary: Section on test-driven development added to LzUnit devguide chapter,
plus some tiny edits to the old stuff
New Features:
Bugs Fixed in Perpetuity: LPP-314
Technical Reviewer: (pending)
QA Reviewer: (pending)
Doc Reviewer: (pending)
Documentation:
Release Notes:
Details:
Tests:
Modified: openlaszlo/branches/legals/docs/src/developers/lzunit.dbk
===================================================================
--- openlaszlo/branches/legals/docs/src/developers/lzunit.dbk 2007-06-14
06:44:54 UTC (rev 5406)
+++ openlaszlo/branches/legals/docs/src/developers/lzunit.dbk 2007-06-14
17:46:50 UTC (rev 5407)
@@ -2,26 +2,20 @@
<title>Unit Testing</title>
-<para><indexterm><primary>LzUnit</primary></indexterm><classname>LzUnit</classname>
is OpenLaszlo's implementation of the xUnit testing framework. LzUnit enables
automated unit-testing of Laszlo
-applications and libraries.</para>
+<para><indexterm><primary>LzUnit</primary></indexterm><classname>LzUnit</classname>
is OpenLaszlo's implementation of the xUnit testing framework, enabling
automated unit testing of OpenLaszlo applications and libraries.</para>
-<para/><section id="lzunit.overview"><title>Overview</title>
-
<para>The functionality provided by the LzUnit framework is essentially
comprised of two public classes —
<indexterm><primary>TestCase</primary></indexterm><classname>TestCase</classname>
and
<indexterm><primary>TestSuite</primary></indexterm><classname>TestSuite</classname>.
Each
<indexterm><primary>TestSuite</primary></indexterm><classname>TestSuite</classname>
contains one or more children that are instances of
<indexterm><primary>TestCase</primary></indexterm><classname>TestCase</classname>.
An LZX program that
- consists of a <indexterm><primary>TestSuite</primary></indexterm><sgmltag
class="element"><TestSuite></sgmltag><remark role="fixme">[unknown
tag]</remark>
-<!--unknown tag: TestSuite-->
- will, when loaded, automatically run all of its child
<indexterm><primary>TestCase</primary></indexterm><classname>TestCase</classname>s
and report the number of test cases run, the number of failures, and the
number of runtime errors. If any
- failures occur, an obvious error message is presented.</para>
+ includes a <indexterm><primary>TestSuite</primary></indexterm>
+ will run all of its child
<indexterm><primary>TestCase</primary></indexterm><classname>TestCase</classname>s,
then report the number of test cases run, the number of failures (plus error
messages), and the number of runtime errors.</para>
<para/></section><section><title>Including the lzunit component</title>
<para>
The unit testing code is not a part of the OpenLaszlo Runtime Library; you
must explicitly include it using <include href="lzunit"/>.
The <indexterm><primary>lzunit</primary></indexterm><sgmltag
class="element"><lzunit></sgmltag><remark role="fixme">[unknown
tag]</remark>
<!--unknown tag: lzunit-->
library has a <debug
- y="500"/> in it. If you would like to see the debugger elsewhere (as in
the examples below), assign it a different "y" value. Put the <debug>
before the include statement. (The compiler ignores all but the first
occurence when it
- sees two debug tags.)
+ y="500"/> in it; if you would like to see the debugger elsewhere (as in
the examples below), assign it a different "y" value. Put the <debug>
before the include statement -- the compiler ignores all but the first
occurrence of <debug>.
</para>
<para/></section><section id="lzunit.TestCases"><title>Writing test
cases</title>
@@ -442,9 +436,552 @@
</programlisting><?lzx-edit programs/lzunit-$5.lzx></example?>
<para>
Of course, running both animators simultaneously will superimpose the effect
of each on the other and the tests will fail; this is true of any simultaneous
animators applied to the same attribute of the same object.
-</para>
+</para></section>
-
+<section id="lzunit.testdriven"><title>An Introduction to Test-Driven
Development in OpenLaszlo</title>
+<para>In the late '80s, the Talking Moose on my Macintosh SE recited at
startup the "waterfall" development model taught in a first-year computer
science class: "Problem statement. Analysis. Algorithm. Implementation.
Testing." From that model, I learned the frustration of perpetual coding and
debugging, and returned to journalism school for good.</para>
-<para/></section></chapter>
+<para>Somehow I ended up at a software company as a tester (which I still
think is odder than fiction). I often wonder when my lack of skill and
experience will catch up with me, but a co-worker suggested some reading that
changed my thinking, helped me become a more useful colleague, and even served
to get me out of bed earlier in the morning: <emphasis role="i">Test-Driven
Development by Example</emphasis> by Kent Beck, in which Beck teaches this
development cycle:</para>
+
+<itemizedlist spacing="compact"><listitem><para> Write a failing automated
test before writing any code</para></listitem>
+<listitem><para>Pass the test by any means necessary</para></listitem>
+<listitem><para>Remove duplication</para></listitem></itemizedlist>
+
+<section id="lzunit.think"><title>Think Like a Grandmaster</title>
+
+<para>According to Beck, test-driven development gives a programmer courage.
When the end of a difficult programming task is nowhere in sight, bringing one
failing or "red" test to "green" signifies one concrete step forward.</para>
+
+<para>Test-driven development demands thoughtful design. In the "waterfall"
model, testing is the last phase, so programmers stumble through the
implementation phase, not certain that the code will fulfill the requirements
<emphasis role="i">because it is untested</emphasis>. In test-first
development, the programmer must be accurate and specific about what the code
is meant to accomplish, and design a test for that before going further.</para>
+
+<para>The strongest chessplayers play their best moves at the end of the game.
The players who study the opening find that they drift into fearful territory,
while the players proficient at endgames grow in confidence. Those
endgame-savvy chessplayers are like "test-infected" developers who worked on
the <emphasis role="i">last phase first</emphasis>: they always know where
they're headed.</para>
+
+<para>A similar analogy: A well-trained chess student should be coached to
play moves that are foolish at the start -- as practice for difficult
situations in the future. Beck instructs that at the start of the TDD cycle to
write a test that <emphasis role="i">fails</emphasis>. Red in the opening,
green in the endgame.</para></section>
+
+<section id="lzunit.doc"><title>Test-Driven Documentation</title>
+
+<para>The computer science instructors who stress the "Big Design Up Front"
methodology would probably require that I understand TDD at a professional
level before I write this. The test-driven methodology, on the other hand, says
that if each code example takes a tiny step while adhering to test-driven
principles, I can write with confidence.</para>
+
+<para>The aim of this work is fourfold:</para>
+
+<itemizedlist spacing="compact"><listitem><para>To demonstrate test-driven
development through the construction of simple OpenLaszlo
applications;</para></listitem>
+<listitem><para>To build upon the OpenLaszlo developers' guide section about
LzUnit, the XUnit framework for OpenLaszlo;</para></listitem>
+<listitem><para>To complete the LzUnit-related documentation tasks assigned to
me in the OpenLaszlo bug reporting database, so I can think of this as actual
work;</para></listitem>
+<listitem><para>To learn.</para></listitem></itemizedlist></section>
+
+<section id="lzunit.tiny"><title>Teeny Tiny Steps</title>
+
+<para>Many folks seem to be certain that a writer's life is mystical and
arcane, but Beck, a software engineer, understands it completely. I knew Beck
was speaking my language when he wrote in <emphasis role="i">JUnit Pocket
Guide</emphasis>: "Writers write. Testers test." In <emphasis
role="i">Test-Driven Development</emphasis>, Beck cut through the knot that has
buried my programming education since the beginning. "Take teeny tiny steps,"
he said.</para>
+
+<para>By taking the smallest steps possible in program development, it is
easier to step backward if necessary. Experienced developers, said Beck,
benefit from taking small steps because they can always increase their size,
but if they began with large steps, they wouldn't know if smaller steps were
appropriate.</para>
+
+<para>The smallest step possible in OpenLaszlo is initializing the
<literal>canvas</literal>, the <literal>view</literal> at the foundation of
every OpenLaszlo application. Many programming tutorials start by demonstrating
a stub application that compiles and runs successfully, but doesn't actually do
anything. In OpenLaszlo, that would be:</para>
+
+<example role="live-example"><title>Canvas</title><programlisting>
+<canvas/>
+</programlisting></example>
+
+<para>However, that stub is too simple to break, so it can't be a useful
example in the test-driven development model.</para>
+
+<itemizedlist spacing="compact"><listitem><para>Red -- Write a test that
doesn't compile (the LzUnit console runs red);</para></listitem>
+<listitem><para>Green -- Make the test green by any means, no matter how
inelegant or distasteful (Beck recommends faking it, if
necessary);</para></listitem>
+<listitem><para>Refactor -- Bring the test to respectability by removing
duplication.</para></listitem></itemizedlist>
+
+<para>I tried a beginning programming problem in a test-driven manner:
<emphasis role="i">1. Display series of numbers in an infinite loop. The
program should quit if someone hits a specific key.</emphasis></para>
+
+<para>We need two things: a while loop to display numbers in the debugger, and
a button to terminate the loop. If we make the infinite loop first, we'll have
to pull the plug to stop it, so we should make the button first.</para>
+
+<example role="live-example"><title>Go button</title><programlisting>
+<can
+</programlisting></example>
+
+<para>Stop!</para>
+
+<para><emphasis role="b">Before writing any code, write a failing
test.</emphasis></para></section>
+
+<section id="lzunit.intro"><title>Introducing LzUnit</title>
+
+<para>XUnit is a testing framework that Beck created in 1994, which evolved
first into SUnit for Smalltalk. He and Erich Gamma (author of <emphasis
role="i">Design Patterns</emphasis>) modified XUnit for Java while sharing a
flight to a developers' conference three years later. JUnit became the best
known of the XUnit family; there are XUnit frameworks for C++, C#, Python,
Fortran, Perl, Visual Basic, and others, including OpenLaszlo.</para>
+
+<para>The lightweight XUnit contains three classes and 12 methods. "Never in
the field of software development was so much owed by so many to so few lines
of code," said object-oriented design authority Martin Fowler. </para></section>
+
+<section id="lzunit.count"><title>Counting Infinitely</title>
+
+<para>In test-driven development, we devise a successful test case first, and
then we fail it (because we wrote the test first). We want the first button
click to change "stop" to "go", and the second click to "stop". The easiest
solution, I think, is to give the button a "go" attribute which is a boolean,
where its initial state is "false".</para>
+
+<para>Sometimes I think I most often revisit the OpenLaszlo developers' guide
<xref linkend="methods-events-attributes">methods, events, and
attributes</xref>. This attribute is a simple one, though: we'll instantiate an
instance of the button class, and assign it an attribute named "go", of the
type boolean, with two values: "go" or "stop" according to the boolean
expression "true" or "false".</para>
+
+<para>The first test is to check for the button's initial state. I am a lazy
bum; every programming task I do starts with this LzUnit test template (I even
use the antiquated trick of putting a space at the start of its filename so it
shows up at the top of the Open... dialog):</para>
+
+<example role="live-example"><title>Test stub</title><programlisting>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<TestSuite>
+ <TestCase>
+ <method name="test">
+
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting></example>
+
+<para>This is an empty canvas (it will compile and run, resulting in a blank
canvas plus the debugger window and the LzUnit output console; the
<literal>simplelayout</literal> tag separates the LzUnit console from the
visual objects). The script's inclusion of the LzUnit directory enables us to
create instances of the <literal>TestSuite</literal> class, which binds any
number of instances of <literal>TestCase</literal>. TestCases include the
<literal>Assert</literal> classes, which are the basis for unit testing in the
XUnit framework. The TestCase method that makes the assertions must have "test"
at the start of its name, so I make that part of the template.</para>
+
+<example role="live-example">
+ <title>testGoButtonTrue</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-1.lzx"/></textobject>
+ </programlisting>
+</example>
+
+<?example role="live-example"><title>testGoButtonTrue</title><programlisting
role="lzx-embednew"><filename>testdriven-1.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-1.lzx></example?>
+
+<para>When we compile and run that, it's red, of course, because there's no
code to test, but the test-driven cycle of red-green-remove_duplication becomes
an addiction; the programmer's confidence and courage is bolstered every time
each small step goes from red to green.</para>
+
+<para>The TestCase method name must be descriptive. If a test applies to a
numbered bug in the Laszlo bug database, I'll name the file LPP-nnnn
accordingly, but the TestCase method should always describe the basis of the
test.</para>
+
+<para><literal>AssertTrue(goButton.go)</literal> asks, "Is the 'go' attribute
of the 'goButton' instance true?". We could also <literal>assertEquals(true,
goButton.go)</literal>, which asks the same question, but here I want to stress
the boolean nature of goButton.go.</para>
+
+<para>The button code:</para>
+
+
+<example role="live-example">
+ <title>testGoButtonTrue</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-2.lzx"/></textobject>
+ </programlisting>
+</example>
+
+<?example role="live-example"><title>testGoButtonTrue</title><programlisting
role="lzx-embednew"><filename>testdriven-2.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+ <attribute name="go" type="boolean" value="true"/>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-2.lzx></example?>
+
+<para>When this compiles, the test runs green, and that is an
accomplishment.</para>
+
+<para>Our button is set to "go". Now we need an <literal>onclick</literal>
method for "stop" -- that is, to set the "go" attribute to false. The LzUnit
testing framework doesn't enable us to test the mouseclick; <emphasis
role="i">integration testing</emphasis> tests functionality, which comes after
the unit testing phase.</para>
+
+<para>On a whim, I thought to enable the button to stop and start the loop.
Without an LzUnit option to test the button's function, I tested the button
method in the debugger window:</para>
+
+<example role="live-example">
+ <title>testGoButtonTrueFalse</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-3.lzx"/></textobject>
+ </programlisting>
+</example>
+
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-3.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+<attribute name="go" type="boolean" value="true"/>
+
+<method event="onclick">
+ if (goButton.go==true) {
+ this.setAttribute('text', 'Stop');
+ this.setAttribute('go', false);
+ Debug.write(this.getAttribute('go'), "should be 'false'");
+ }
+ else {
+ this.setAttribute('text', 'Go');
+ this.setAttribute('go', true);
+ Debug.write(this.getAttribute('go'), "should be 'true'");
+ }
+</method>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-3.lzx></example?>
+
+<para>A while statement attached to (goButton.go==true) would loop infinitely,
or until a buttonclick set the "go" attribute to false, but how to test for
infinity? Maybe it's something the developer has to take on faith, but
JavaScript does have its limit: <literal>Number.MAX_VALUE</literal> is the
largest number JavaScript can represent. The while statement is <literal>while
(goButton.counter < Number.MAX_VALUE)</literal>.</para>
+
+<para>I am not sure if it is good style to declare "counter" as a button
attribute, but I think that must be better than initializing the counter
variable on the canvas (with the script <literal><method
event="oninit">var goButton.counter=1;</method></literal>). Before
adding the code for the while loop and the code for the button attribute,
there's a test to write: Does the goButton have a attribute "displayed" that
equals 1?</para>
+
+<example role="live-example">
+ <title>testGoButtonCounter</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-4.lzx"/></textobject>
+ </programlisting>
+</example>
+
+<?example
role="live-example"><title>testGoButtonCounter</title><programlisting
role="lzx-embednew"><filename>testdriven-4.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+<attribute name="go" type="boolean" value="true"/>
+
+<method event="onclick">
+ if (goButton.go==true) {
+ this.setAttribute('text', 'Stop');
+ this.setAttribute('go', false);
+ }
+ else {
+ this.setAttribute('text', 'Go');
+ this.setAttribute('go', true);
+ }
+</method>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertEquals(1, goButton.counter);
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-4.lzx></example?>
+
+<para>The test runs red because the counter attribute hasn't been written.
(Also, the button's test for true/false was removed because it served its
purpose).</para>
+
+<example role="live-example">
+ <title>testGoButtonCounter</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-5.lzx"/></textobject>
+ </programlisting>
+</example>
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-5.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+<attribute name="go" type="boolean" value="true"/>
+<attribute name="counter" type="number" value="1" when="once"/>
+
+<method event="onclick">
+ if (goButton.go==true) {
+ this.setAttribute('text', 'Stop');
+ this.setAttribute('go', false);
+ }
+ else {
+ this.setAttribute('text', 'Go');
+ this.setAttribute('go', true);
+ }
+</method>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertEquals(1, goButton.counter);
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-5.lzx></example?>
+
+<para>That runs green. Here's the while loop:</para>
+
+<example role="live-example">
+ <title>testGoButtonWhile</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-6.lzx"/></textobject>
+ </programlisting>
+</example>
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-6.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+<attribute name="go" type="boolean" value="true"/>
+<attribute name="counter" type="number" value="1" when="once"/>
+
+<method event="onclick">
+ if (goButton.go==true) {
+ this.setAttribute('text', 'Stop');
+ this.setAttribute('go', false);
+ while (goButton.counter<Number.MAX_VALUE) {
+ Debug.write(goButton.counter);
+ counter=counter+1;
+ }
+ }
+ else {
+ this.setAttribute('text', 'Go');
+ this.setAttribute('go', true);
+ }
+</method>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertEquals(1, goButton.counter);
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-6.lzx></example?>
+
+<para>One of the maxims of test-driven development is "do the simplest thing
that works". This LZX script satisfies the programming problem "display numbers
infinitely", but the compiled application does not work! An infinitely looping
<literal>Debug.write</literal> statement fills up memory, and results in the
browser choking. We need the script to Debug.write, pause for breath,
Debug.write, pause for breath, and so on. The answer is in the global object
LzIdle, which I have never used. The problem now presents a challenge to learn
something new about the language!</para>
+
+<para>How do you test for the idle state? Doesn't the testing itself mean the
universe isn't idle?</para>
+
+<para>Writing the test first, my best guess is that we're checking for
<literal>this.idle</literal>:</para>
+
+<example role="live-example">
+ <title>testIdle</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-7.lzx"/></textobject>
+ </programlisting>
+</example>
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-7.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<TestSuite>
+ <TestCase>
+ <method name="testIdle">
+ assertTrue(this.idle);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-7.lzx></example?>
+
+<para>We expect a newly-written test to fail, but in this instance, I don't
know if it'll ever pass, or how to make it pass in the red-green-refactor
cycle.</para>
+
+<para>I copied some code out the developers' guide <xref
linkend="layout-and-design">Layout and Design</xref> from the example
<literal>Building a 'floating view'</literal>:</para>
+
+<example role="live-example"><title>startDraggingFloater
method</title><programlisting>
+<method name="startDraggingFloater">
+ this.d = new LzDelegate(this, "adjustFloaterPosition", LzIdle, "onidle");
+ this.gm = new LzDelegate(this, "cancelFloater", LzGlobalMouse, "onmouseup");
+</method>
+
+<method name="adjustFloaterPosition">
+ this.f.setX(canvas.getMouse("x")-this.x_offset);
+ this.f.setY(canvas.getMouse("y")-this.y_offset);
+</method>
+</programlisting></example>
+
+<para>Then modified it for simplicity and our purpose:</para>
+
+<example role="live-example">
+ <title>testIdle</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-8.lzx"/></textobject>
+ </programlisting>
+</example>
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-8.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+ <method name="wake" event="oninit">
+ foo = new LzDelegate(this, "sleep", LzIdle, "onidle");
+ </method>
+
+ <method name="sleep">
+ Debug.write("Sleeping");
+ </method>
+
+<TestSuite>
+ <TestCase>
+ <method name="testIdle">
+ assertTrue(this.idle);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-8.lzx></example?>
+
+<para>I wasn't surprised to find that the assertion failed, but I was
delighted to discover that after the TestSuite ran, the universe went to an
idle state, causing the <literal>sleep</literal> method to write "Sleeping"
repeatedly. The idle state itself is an "infinite loop"! </para>
+
+<para>Here's a problem. The test-driven development routine says "no new code
without a new test", but I still don't know how to test for the idle state, and
since the <literal>wake</literal> and <literal>sleep</literal> methods will be
folded into goButton's onclick method, that still falls under the integration
testing umbrella. </para>
+
+<para>If we break the rules and plow ahead, the while loop is removed (because
the idle state replaces it) and the <literal>&&
goButton.counter<Number.MAX_VALUE</literal> condition moves into the
<literal>if</literal> statement:</para>
+
+<example role="live-example">
+ <title>testGoButtonCount</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-9.lzx"/></textobject>
+ </programlisting>
+</example>
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-9.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+<attribute name="go" type="boolean" value="true"/>
+<attribute name="counter" type="number" value="1" when="once"/>
+
+<method event="onclick">
+ if (goButton.go==true) {
+ if (goButton.counter<Number.MAX_VALUE) {
+ foo = new LzDelegate(this, "count", LzIdle, "onidle");
+ this.setAttribute('text', 'Stop');
+ this.setAttribute('go', false);
+ }
+ }
+ else {
+ Debug.write("Paused");
+ this.setAttribute('text', 'Go');
+ this.setAttribute('go', true);
+ }
+</method>
+
+<method name="count">
+ Debug.write(counter);
+ counter=counter+1;
+</method>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertEquals(1, goButton.counter);
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-9.lzx></example?>
+
+<para>It almost works! The problem now is that even though the "Stop" button
sets goButton.go to false, the LzIdle function is still active, and triggers
the <literal>count</literal> method. </para>
+
+<para>The solution is also found in the Layout and Design example. Idling
calls the method <literal>startDraggingFloater</literal>, and its terminating
condition is <literal>cancelFloater</literal>:</para>
+
+<example role="live-example"><title>cancelFloater
method</title><programlisting>
+<method name="cancelFloater">
+ this.gm.unregisterAll();
+ this.d.unregisterAll();
+ this.f.destroy();
+</method>
+</programlisting></example>
+
+<para>The cancelFloater method demonstrates how to unregister the LzIdle
delegate with <literal>unregisterAll()</literal>. In our application, we will
unregister the idle method when goButton is set to false:</para>
+
+<example role="live-example">
+ <title>testGoButtonCount</title>
+ <programlisting language="lzx">
+ <textobject><textdata fileref="programs/testdriven-10.lzx"/></textobject>
+ </programlisting>
+</example>
+<?example
role="live-example"><title>testGoButtonTrueFalse</title><programlisting
role="lzx-embednew"><filename>testdriven-10.lzx</filename><parameter/><literal>
+<canvas debug="true">
+<debug y="150"/>
+<include href="lzunit"/>
+<simplelayout axis="y" spacing="10"/>
+
+<button name="goButton" width="100" text="Go">
+
+<attribute name="go" type="boolean" value="true"/>
+<attribute name="counter" type="number" value="1" when="once"/>
+
+<method event="onclick">
+ if (goButton.go==true) {
+ if (goButton.counter<Number.MAX_VALUE) {
+ foo = new LzDelegate(this, "count", LzIdle, "onidle");
+ this.setAttribute('text', 'Stop');
+ this.setAttribute('go', false);
+ }
+ }
+ else {
+ foo.unregisterAll();
+ Debug.write("Paused");
+ this.setAttribute('text', 'Go');
+ this.setAttribute('go', true);
+ }
+</method>
+
+<method name="count">
+ Debug.write(counter);
+ counter=counter+1;
+</method>
+
+</button>
+
+<TestSuite>
+ <TestCase>
+ <method name="testGoButtonTrue">
+ assertEquals(1, goButton.counter);
+ assertTrue(goButton.go);
+ </method>
+ </TestCase>
+</TestSuite>
+
+</canvas>
+</programlisting><?lzx-edit programs/testdriven-10.lzx></example?>
+
+<para>The application works! I won't call this a complete success, though,
because the development was not wholly test-driven. Perhaps the next example
will be.</para></section>
+</section></chapter>
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