that setting _lockroot to true in the loader (parent) clip will allow access to the loaded swf as a "library". I don't know if
this means you can reference the resources in the loaded clip and attach them to other view movieclips in the main (_level0)
movieclip, but maybe that is what they are saying? If so, we would be able to leave resources in snippets, rather than
moving them to the main app swf file at compile time...
http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001522.html
Description
Property; specifies what _root refers to when a SWF file is loaded into a movie clip. The _lockroot property is
undefined
by default. You can set this property within the SWF file that is being
loaded or in the handler that is loading the movie clip.
For example, suppose you have a document called Games.fla that lets
a user choose a game to play, and loads the game (for example,
Chess.swf) into the game_mc movie clip. You want to make sure that, if _root is used in Chess.swf, it still refers to _root
in Chess.swf after being loaded into Games.swf. If you have access to
Chess.fla and publish it to Flash Player 7 or later, you can add this
statement to Chess.fla on the main Timeline:
this._lockroot = true;
If you don't have access to Chess.fla (for example, if you are loading Chess.swf from someone else's site into chess_mc), you can set its _lockroot
property when you load it, as shown below. In this case, Chess.swf can
be published for any version of Flash Player, as long as Games.swf is
published for Flash Player 7 or later. Place the following ActionScript
on the main Timeline:
chess_mc._lockroot = true;When calling
loadMovie(), set the MovieClip._lockroot property totruein the loader movie, as shown in the following code. If you don't set_lockroottotruein the loader movie, the loader has access only to its own library, but not the library in the loaded movie:myMovieClip._lockroot = true;
--
Henry Minsky
Software Architect
[EMAIL PROTECTED]
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