I was trying to use the new event tag, and got confused, so I wrote this
simple test case:
<canvas>
<class name="foo">
<event name="onstop"/>
<method event="oninit">
Debug.write('onstop', this.onstop);
if (this.onstop) Debug.write('if (this.onstop)');
if (this.onstop == null) Debug.write('if (this.onstop ==
null)');
</method>
</class>
<foo/>
</canvas>
I had hoped that this.onstop would be null, and expected it to be at
least undefined. I was surprised by this debugger output:
onstop «¡LzEvent!#1| «foo#0».onstop»
if (this.onstop)
The currently implementation seems to be in no way equivalent to the
previous convention of:
<attribute name="onstop" value="null"/>
since it will end up always calling sendEvent when the code later does
something like:
if (this.onstop) this.onstop.sendEvent()
We started this convention just to avoid debugger warnings. This
improvement should not cause the same code to incur the cost of an extra
method call. or am I missing something?
Sarah
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