Didn't we have some tools that would decode SWF files?  The SWF I sent earlier should have the opcodes in it.  I exported as SWF6.


On Tue, Feb 28, 2006 at  4:37 PM, Henry Minsky wrote:

I can try to help out adding a new object to JGenerator. Do you have the tag opcode and parameters it needs?


On 2/28/06, Sarah Allen < [EMAIL PROTECTED]> wrote:
As a matter of fact, I am.  It look like we need a Video object for
.attachVideo which can only be created from the Flash authoring tool (or
at least neither the flashcoders nor I know how to create using

We should be able to tweak the compiler to add in a video object wrapped
in a moveClip for runtime instantiation.  I whipped one up in Flash
(enclosed for the curious).

Anyone know how to decompile the SWF and add the byte code into a Laszlo
app?  I've mucked around in SWFFile.java before, but I would guess
JGenerator doesn't have any calls for adding in the Video object.

Sarah


On Mon, Feb 27, 2006 at  5:31 PM, Don Hopkins wrote:

>> From: Sarah Allen
>> Subject: [Laszlo-dev] getting at the moveClip of a view
>>
>> So, I wanted to get at the movieClip of a view (prototyping something
>> before actually diving into the LFC), and I couldn't figure it out. I
>> swear I've done this before. [...]
>
> Are you trying to do the same thing I want to do? I've been noodling
> around
> with trying to get Laszlo to play streaming flv files, but so far have
> only
> been able to get their audio streams to play, without any video
> displayed.
>
> I think the reason you're not finding an __LZmovieClipRef is that
> they're
> only created under certain circumstances, like the view having a
> resource or
> background color, or containing other views. There's a method called
> makeContainerResource that seems to make a __LZmovieClipRef, which I
> think
> gets called when you dynamically set the resource or add sub-views.
> Setting
> the background color of a view also creates its __LZmovieClipRef.
> Here's a snippet from my latest attempt, for a top secret "SimCheney"
> project I'm working on, big time. Don't leak the source or I'll blast
> you in
> the face with a shotgun! (No actually, feel free to leak the source!
> Just
> please let me know if you get it to work!)
> It just plays the audio from the flv, but doesn't show the video. The
> resource="gofuckyourself_res" causes the __LZmovieClipRef to be
> defined,
> otherwise it's undefined, which causes warnings, but the audio plays
> anyway
> for some reason.
>       -Don
>
>
>     <view name="movieplayer" id="gMP"
>       x="${canvas.leftEdge}"
>       y="${canvas.topEdge}"
>       width="${parent.width - ( canvas.leftEdge + canvas.rightEdge)}"
>       height="${parent.height - (canvas.topEdge + canvas.bottomEdge)}"
>       stretches="both"
>       resource="gofuckyourself_res"
>>
>
>       <attribute name="connection" value="null"/>
>       <attribute name="stream" value="null"/>
>
>       <method event="oninit"><![CDATA[
>           var ref = this.__LZmovieClipRef;
>           Debug.write("oninit", this, this.__LZmovieClipRef);
>           this.connection = new NetConnection();
>           Debug.write("connection", connection);
>           this.connection.connect(null);
>           this.stream = new NetStream(this.connection);
>           Debug.write("stream", stream);
>           this.stream. {
>             Debug.write("status", this, info, info.level, info.code);
>           }
>           ref.attachVideo(this.stream);
>           this.stream.setBufferTime(5);
>            this.stream.play("MaherCheney.flv");                  ]]>
>       </method>
>
>     </view>
>
> Here's the debugger output (I also clicked on the interesting objects
> to
> show them, with "Debug.showInternalProperties = true" of course):
>
> oninit #gMP<MovieClip#1| _level0.$m0.$m0.$m0> connection <object#2|
> {contentType: application/x-fcs}> stream <object#3| {}> status
> <object#3| {}>{level: status, code: NetStream.Play.Start} status
> NetStream.Play.Start status <object#3| {}>{level: status, code:
> NetStream.Buffer.Full} status
> NetStream.Buffer.Full  status <object#3| {}>{level: status, code:
> NetStream.Buffer.Flush} status
> NetStream.Buffer.Flush status <object#3| {}>{level: status, code:
> NetStream.Buffer.Flush} status
> NetStream.Buffer.Flush  status <object#3| {}>{level: status, code:
> NetStream.Play.Stop} status
> NetStream.Play.Stop status <object#3| {}>{level: status, code:
> NetStream.Buffer.Empty} status
> NetStream.Buffer.Empty  <MovieClip#1| _level0.$m0.$m0.$m0> { __proto__:
> <Object#10| MovieClip.prototype>   _currentframe: 1 _opacity:
> <undefined>   _rotation: 0   _visible: true   _x: 40 _xscale: 1102
> _y: 40   _yscale: 874   constructor: MovieClip } <MovieClip#1|
> _level0.$m0.$m0.$m0> <object#2| {contentType: application/x-fcs}> {
> __constructor__: <Function#12>   __proto__: <Object#13|
> undefined#12.prototype>   contentType: application/x-fcs isConnected:
> true   uri: null } <undefined#12#12#2| {contentType:
> application/x-fcs}> <object#3| {}> {   __constructor__: <Function#14>
> __proto__: <Object#15| undefined#14.prototype>   _bytesTotal: 2949922
> audiocodec: 2   bufferLength: 0   bufferTime: 5   bytesLoaded: 2949922
> bytesTotal: 2949922   currentFps: 0   decodedFrames: 0   liveDelay: 0
> onStatus: <Function#16| this.stream.onStatus>   time:  49.52
> videocodec: 0 } <undefined#14#14#3| {}>
>
>
> -----Original Message-----
> [mailto: [EMAIL PROTECTED]] On Behalf Of Sarah Allen
> Sent: Monday, February 27, 2006 12:46 PM
> To: OpenLaszlo development development
> Subject: [Laszlo-dev] getting at the moveClip of a view
>
>
> So, I wanted to get at the movieClip of a view (prototyping something
> before actually diving into the LFC), and I couldn't figure it out.  I
> swear I've done this before.
>
> Simple test case:
> <canvas>
>    <view id="v"
> </canvas>
>
> shows in the debugger:
> WARNING:  test.lzx:2: reference to undefined property
> '__LZmovieClipRef'
> <undefined>
>
> Adding width, height and bgcolor to the view didn't help.  If I set
> Debug.showInternalProperties = true, I see __LZbgRef:, but no
> __LZmovieClipRef
>
> What's up?
>
> Thanks,
> Sarah
>
>


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Henry Minsky
Software Architect

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