well I want to avoid the overhead of creating a whole node. I also want to
be free to define attributes with names like "parent"
A
On May 22, P T Withington wrote:
> On 2006-05-22, at 16:24 EDT, Adam Wolff wrote:
>
> > recently some of the work I've been doing has led me to creating
> > dictionaries of attributes that I want to be able set essentially as if
> > they were LzNodes. Right now, the <event> syntax doesn't support this,
> > even though the runtime allows it.
> >
> > What we do we think. Are you allowed to do this:
> >
> > <node name="thing">
> > <method name="construct" args="p,a">
> > this.dictionary = {};
> > this.dictionary.aProp = null;
> > ...
> >
> >
> > <method name="setDictionaryValue" args="n,v">
> > this.dictionary[ n ] = v;
> > if ( this.dictionary[ "on" + n ] )
> > this.dictionary[ "on" + n ].sendEvent( v );
> >
> > </method>
>
> Hm setDictionaryValue looks suspiciously like setAttribute to me. I think
> what you are really asking for is for a dictionary class that supports
> setAttribute (and events) that LzNode inherits from (or mixes in). This fits
> nicely with tomorrow's topic of refining LzNode...
>
>
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