Option 3:
create a LzInputText.replaceText API?
On 2007-02-21, at 11:34 PST, Philip Romanik wrote:
Hi Max,
I'm finishing up LPP-3569. The richinputtext code (/lps/components/
extensions/views/richinputtext.lzl) needs to access the
__LZtextclip object in the sprite. There are two choices but I'm
not sure which one is the best practice.
Option 1:
richinputtext.prototype.replaceText = function (s, e, txt) {
this.sprite.__LZtextclip.replaceText(s,e,txt);
}
Option 2:
richinputtext.prototype.replaceText = function (s, e, txt) {
this.getMCRef().replaceText(s,e,txt);
}
LzText.getMCRef() is listed as private, but does a better job of
hiding the details. The existing version of richinputtext accesses
__LZtextclip in the view.
Thanks!
Phil