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Hi Henry, For all my LZX projects, including Cooqy, I always set LzLoadQueue.maxOpen = 10; as the first line in my canvas.oninit() method...it makes that much of a difference in media loading performance, I always hardcode this setting, overriding the default value of 2. I saw the warnings in the source code you refer to, but they didn't prove to be accurate...my programs have run without issues using a higher setting. I remember during my testing that extremely high settings like 50 did cause problems, though, as I seem to recall. But a value of 10 has worked well for me in all my LZX applications, especially for Cooqy which loads lots of eBay images. Henry Minsky wrote: There is code in LzLoadQueue which carefully tries to maintain no more than two open |
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