Seems odd to me that you conditionally set bgcolor based on the value of a property that appears to be related to size. Is that really right?

On 2007-08-25, at 14:00 EDT, [EMAIL PROTECTED] wrote:

+    if (this.sprite.capabilities.readcanvassizefromsprite == true) {
+        this.bgcolor = LzUtils.color.hextoint(args.bgcolor);
+    } else {

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