We could conditionalize the warning by making a compiler flag,
defaulted to false, named "checkforduplicateresourcenames" or
something. Then people could still use it
if they needed to (and if they had some easy way to toggle the flag),
but it would be
disabled by default...
On 8/28/07, Bret Simister <[EMAIL PROTECTED]> wrote:
>
> Currently, in the OpenLaszlo platform, it was decided that declaring a
> resource twice within an LZX app
> causes a server warning. This was intended to help developers just in case
> they accidentally overrode a
> resource that had already been declared in another library.
>
>
> <!-- the following code produces a warning, but still compiles -->
> <canvas>
> <resource name="logo" src="logo.gif" />
> <resource name="logo" src="logo2.gif" />
>
> <!-- view appears with logo2.gif -->
> <view resource="logo" />
> </canvas>
>
> At this time, I would suggest that the platform remove these warnings and
> have
> the last resource declaration override all other previous declarations.
>
> Here is why...
>
> OpenLaszlo now has a CSS implementation. It gives developers an elegant
> method
> of skinning their applications. This works, currently, by first declaring a
> resource
>
> <resource name="someimage_rsc" src="somepath/someimage.jpg" />
>
> and then referring to that resource in a CSS selector
>
> view[name="someview"] {
> resource: someimage_rsc;
> }
>
>
>
> If a developer builds a library ....
>
> myCustomLibrary ( folder )
> library.lzx
> myresources.lzx ( contains many resource definitions including
> 'lowerRightCorner_rsc' )
> mystyles.css ( contains many selectors including one that references
> 'lowerRightCorner_rsc' )
> ... ( other class and source image files )
>
> where library.lzx includes both myresources.lzx and mystyles.css
>
> Then library can be used with a simple inclusion in the main app.
>
>
> <canvas>
>
> <include name="myCustomLibrary" />
>
> <!-- instance of a class from myCustomLibrary -->
> <mycustomclass />
>
> </canvas>
>
>
>
> Let's assume that "mycustomclass" contains a number of resources, and that
> you ( as a developer )
> only want to change one of those resources . The simplest method to
> accomplish this would be ...
>
> <canvas>
>
> <include name="myCustomLibrary" />
>
> <!-- override resource definition "lowerRightCorner_rsc" defined earlier in
> myresouces.lzx -->
> <resource name="lowerRightCorner"
> src="my_new_path/my_lower_right_corner.jpg" />
>
> <!-- instance of mycustomclass that will now display
> the new resource based on the unchanged css selector -->
> <mycustomclass />
>
> </canvas>
>
>
> Currently, this code would cause a compiler warning. To avoid these warnings
> ( without changing OpenLaszlo ) the resouces.lzx file(s) and possibly the
> library .lzx would have to be edited.
>
> If instead, we allow for resource overriding, then ...
>
> 1) the original CSS and resource files will remain unchanged
> 2) The old resource for "lowerRightCorner" would NOT be included in the app
> 3) There would be clean separation between external libraries and the
> skinning of theses libraries included in an application.
>
>
>
>
>
>
--
Henry Minsky
Software Architect
[EMAIL PROTECTED]