[Max,  maybe you can help me out here...]

You need some test cases to verify that the player is using this magic
movieclips properly.

For the 'frameupdate' movieclip,  it looks like all the mouse and key events
are
being forwarded via this 'frameupdate' movieclip, so if we made a little
laszlo app like

<canvas>
  <view width="50" height="50" bgcolor="blue" onclick="this.setBGColor
(red)"/>
</canvas>

And if you click the blue square and it turns red, it would demonstrate if
mouse click handling were working,..

For the "empty" movieclip, it looks like the runtime resource loading
uses it, so an app like

<canvas>
   <view source="http:foo.png"/>
</canvas>

would try to load the file foo.png from the server, and would use the empty
movieclip as an attachment point to hold the loaded movieclip.

I can compile these two test cases and send you the swf files.



On 9/25/07, strk <[EMAIL PROTECTED]> wrote:
>
> On Tue, Sep 25, 2007 at 09:44:21AM -0400, Henry Minsky wrote:
>
> > I think those two sprites are used for the "frameupdate" and "empty"
> > movieclips. The frameupdate is a thing
> > which seems to be passing events from swf up to the Laszlo runtime. The
> > "empty" movieclip
> > is used as an arg to attachMovie  in various places by loaders that need
> a
> > new movieclip to load media
> > into.
>
> Do you have an example of such use to see if it would work with Gnash ?
>
> --strk;
>



-- 
Henry Minsky
Software Architect
[EMAIL PROTECTED]

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