In Flash 9, the Sprite class is basically a container object which also has a graphics context so it can draw vector shapes. There is a child sort of display object called ImageLoader, which can load swf's and jpeg,png,gif.
I'm implementing our kernel sprite class, LzSprite as a subclass of flash.display.Sprite. I'm planning to implement asset loading by having setSource instantiate a flash.display.ImageLoader, and adding it as a child of the LzSprite. On Dec 3, 2007 12:09 PM, David Temkin <[EMAIL PROTECTED]> wrote: > as you go through this, don't forget that views can have SWFs (with > animation, etc) as resources in Flash. This should remain true in > SWF9. my recollection is that sprites cannot load SWFs (as movieclips > can). > > also , this talk should go on laszlo-dev... > > > On Dec 2, 2007, at 7:51 PM, Henry Minsky wrote: > > > I need to talk to someone (Max, probably) about the best way to > > implement bgcolor > > for the Flash9 sprites. > > > > Flash9 has its own flash.display.Sprite class which supports their 2D > > API. I'm implementing LzSprite as a subclass > > of the flash.display.Sprite. So for a colored background , we > > can just draw a rectangle of the desired color. But I need to > > understand better what the > > nuances of having a background color are, such as can a sprite which > > has a bitmap or other resource > > also have a background color which can show through if the image asset > > has transparency? > > > > > > > > > > > > > > > > -- > > Henry Minsky > > Software Architect > > [EMAIL PROTECTED] > > -- Henry Minsky Software Architect [EMAIL PROTECTED]
