On 2007-12-10, at 17:50 EST, André Bargull wrote:
Not approved.
I get the same error as reported at LPP-5173. But after I've removed
the call to LzSprite#destroy(..) in
LzReplicationManager#destroyClone(..), the error was gone. So, why
do we call directly LzSprite#destroy(..) at that place?
I'm guessing superstition. There was nothing like that in 3.4,
destroyClone was just an alias for destroy. I say we remove that.
Notes:
- with this change, you can revert my changes for LPP-4879 regarding
updatePlayDel/doQueuedDel in LzSprite#predestroy resp. #destroy (SWF)
Ok, I will put them back. Not clear that pre-destroy is needed
either, but I don't know for sure.
- the current implementation will be quite inefficient for DHTML,
because in DHTML we still recusre in LzSprite#destroy...!
I meant to remove that. It should not be necessary now, for the same
reason it is not necessary in SWF. I will try taking that out and see
if Phil's 100 window test makes DHTML grow or not...
On 12/10/2007 2:00 PM, P T Withington wrote:
Change 20071209-ptw-k by [EMAIL PROTECTED] on 2007-12-09
09:32:18 EST
in /Users/ptw/OpenLaszlo/ringding-2
for http://svn.openlaszlo.org/openlaszlo/trunk
Summary: Fix Sprite memory Leaks
Bugs Fixed:
LPP-5217 'windows can leak memory
Technical Reviewer: [EMAIL PROTECTED] (pending)
QA Reviewer: [EMAIL PROTECTED] (pending)
Doc Reviewer: (pending)
Details:
LzSprite.*: In #destroy set __LZdeleted flag to prevent events
from resurrecting you. No need for recursive sprite destruction
now.
LzIdle: Be careful to create coi Array on instance, not prototype.
LzNode: Add comment to explain importance of __LzDeleted flag.
LaszloView: Destroy the sprite _before_ you check for a recursive
call.
newcontent, scrollingtext: Remove unused id (that causes a leak).
Tests:
I modified Phil's test case to only create/destroy 1 window per
click. The test methodology is:
1. Start test
2. Click twice to create any shared substrate
3. Debug.markObjects()
4. Click once
5. Debug.findNewObjects()
6. Debug.whyAlive()
Result: Before change, many leaked window sprites. After
change, no
leaked window sprites.
NOTE: There are still some other minor leaks that I have not
attempted to address here, but will report as a separate bug.
Files:
M WEB-INF/lps/lfc/kernel/swf/LzSprite.as
M WEB-INF/lps/lfc/kernel/dhtml/LzSprite.js
M WEB-INF/lps/lfc/kernel/dhtml/LzInputTextSprite.js
M WEB-INF/lps/lfc/kernel/swf9/LzSprite.lzs
M WEB-INF/lps/lfc/services/LzIdle.lzs
M WEB-INF/lps/lfc/core/LzNode.lzs
M WEB-INF/lps/lfc/views/LaszloView.lzs
M lps/components/debugger/newcontent.lzx
M lps/components/debugger/scrollingtext.lzx
Changeset: http://svn.openlaszlo.org/openlaszlo/patches/20071209-ptw-k.tar