Very interesting.
So where would be the best place to use 'this.applyConstraintMethod'?
Would it be in oninit, construct, onconstruct?
P T Withington wrote:
Here's the clue:
On 2008-12-17, at 14:01EST, Lee Lundrigan wrote:
incubator/scrolledittext.lzx#79/30 @incubator/scrolledittext.lzx#92
The transformation you have to make (and this is if you ever want this
to work in swf9) is to take the functions that are being applied as
constraints there, make them into named methods on the class instead
(you'll have to make up your own names, like __constrainX,
__constrainStepSize, etc.) and then call applyConstraintMethod, e.g.:
<method name="__constrainX">this.setAttribute("x", this.parent.width
- this.width );</method>
...
this.applyConstraintMethod('__constrainX', [p, "width", this,
"width", p, "border"]);
I don't understand what the original designer was trying to do here.
It looks like they took some normal constraints (in the comments `
x="${parent.width - this.width - parent.border + 1}"`) and
hand-expanded/fudged them to do something similar but different.
There might be a simpler way to acheive this by simply writing normal
constraints, but I can't tell. Clearly writing them as normal
constraints, the compiler handles all the magic of making methods,
etc. It's because these constraints were written out by hand that
they are running into the deprecation warning.