I don't believe there is a library API call which tells you a list of objects whose bounding box covers a given point.
So perhaps the simplest thing would be to iterate over a list of all your playing pieces, and compare the bounds for each one. On Thu, Jul 16, 2009 at 8:17 PM, cem sonmez <[email protected]> wrote: > Hi, i want to develop a simple backgammon game in laszlo and need some > help . > I have 3 files called pul.lzx, table.lzx and application.lzx for now > > application.lzx -> is the main file which includes one of pul and table > class objects. Application file that has <canvas> > > table.lzx -> another class that has it's own attributes and methods. Also > some "pul" objects is being created in this file. > > pul.lzx (playing pieces's class definition)-> > > There is just one "table" object created in the application. And i create > "pul" objects in "table" class's definition. > > So after dragging the "pul (playing piece)" object and when onmouseup event > sent, I want to know if another "pul" object exists at this location. I have > the bounds of "pul" objects and need a method which returns the objects via > using given bounds. Or has anyone can help me how to do this in another way. > > > Any idea? waiting for your replies. > > Best Regards > > -- > Cem SONMEZ > -- Henry Minsky Software Architect [email protected]
