There is a `placement` attribute, and a `determinePlacement` method
that can be overridden by a class, but both of these expect the final
placement of a node to be determined at construct time. I don't know
if this restriction is inherent to LzNode, or was a restriction due to
some ancient runtime (e.g., swf5). It might be possible to make
placement dynamic. Clearly any parent/child dependencies would have
to be tracked and adjusted as part of this.
<state> is sort of a half-step to this, in that it can dynamically
remove and add child views, but state does _not_ guarantee the child
view's state information is preserved. In effect a state destroys and
re-creates the child views it controls each time.
You can modulate the `visible` attribute of a view to hide/reveal it
and all its children. Modulating the visibility _does_ preserve the
hidden views state.
I'd be interested in seeing an example of an application where views
need to move.
On 2009-10-16, at 20:39, Rami Ojares / AMG Oy wrote:
Hi,
Would it even be theoretically possible to make parent attribute of
node read/write.
Now moving nodes around means destroying old ones and creating new
ones under new parent.
This becomes a nightmare when the nodes have all kinds of
connections to other nodes.
I know this is a BIG issue but I wondered if this would be even
theoretically possible and what it would require.
Now that I do it manually I will have to maintain two way links
between dependencies.
Example:
- A depends on B (a is listening to events from B)
If I move B I have to know who is listening so I can update the
delegates to listen to events from the new B node
If I could move B without destroying it and creating a new one, the
delegates would not need updating.
- rami