This compiles for me in swf10 without error in trunk

<canvas debug="true" height="500" width="100%">
    <attribute name="_conn"/>
    <attribute name="s1"/>
    <attribute name="s2"/>

    <switch>
      <when property="$as3">
        <passthrough>
          import flash.net.*;
          import flash.events.*;
          import flash.media.Camera;
          import flash.media.Video;
          import flash.media.Microphone;

        </passthrough>
      </when>
    </switch>

    <handler name="oninit">
        // These lines begin broadcasting.
        this._conn = new NetConnection(); // Create connection object.
        this._conn.connect("rtmp://192.168.1.94/Red5SharedObject/"); //
Connect to server.
        s1 = new NetStream(this._conn);   // Open stream within connection.
        //s1.attachAudio(Microphone.get());   // Capture audio.
        s1.attachVideo(Camera.getCamera());       // Capture video.
        s1.publish("todays_news");          // Begin broadcasting.

        s2 = new NetStream(this._conn);
        live._attachStream(s2); // Specify where to display video.
        s2.play("todays_news"); // play() uses the same name as publish()
above.

            this.s1.onStatus = function(info) {
                Debug.write("simpleNetStream onStatus",info);
            };
            this.s1.onCuePoint = function(info) {
                Debug.write("simpleNetStream onCuePoint",info);
            };
            this.s1.onPlayStatus = function(info) {
                Debug.write("simpleNetStream onPlayStatus",info);
            };
            this.s1.onMetaData = function(info) {
                Debug.write("simpleNetStream onMetaData",info);
            };
    </handler>

    <simplelayout/>

    <videoview id="live" width="150" height="150" type="rtmp" />



</canvas>






On Mon, Nov 23, 2009 at 7:05 AM, cem sonmez <[email protected]> wrote:

> Hi
> Especially i m compiling my code on swf10 but especially at the
> netconnection operations (sharedobject, netconnection, netstream..) i m
> getting many errors.
> For example at this code for swf8 everything goes fine
> <canvas debug="true" height="500" width="100%">
>     <attribute name="_conn"/>
>     <attribute name="s1"/>
>     <attribute name="s2"/>
>
>     <handler name="oninit">
>         // These lines begin broadcasting.
>         this._conn = new NetConnection(); // Create connection object.
>         this._conn.connect("rtmp://192.168.1.94/Red5SharedObject/"); //
> Connect to server.
>         s1 = new NetStream(this._conn);   // Open stream within connection.
>         //s1.attachAudio(Microphone.get());   // Capture audio.
>         s1.attachVideo(Camera.get());       // Capture video.
>         s1.publish("todays_news");          // Begin broadcasting.
>
>         s2 = new NetStream(this._conn);
>         live._attachStream(s2); // Specify where to display video.
>         s2.play("todays_news"); // play() uses the same name as publish()
> above.
>
>             this.s1.onStatus = function(info) {
>                 Debug.write("simpleNetStream onStatus",info);
>             };
>             this.s1.onCuePoint = function(info) {
>                 Debug.write("simpleNetStream onCuePoint",info);
>             };
>             this.s1.onPlayStatus = function(info) {
>                 Debug.write("simpleNetStream onPlayStatus",info);
>             };
>             this.s1.onMetaData = function(info) {
>                 Debug.write("simpleNetStream onMetaData",info);
>             };
>     </handler>
>
>     <simplelayout/>
>
>     <videoview id="live" width="150" height="150" type="rtmp" />
>
> </canvas>
>
> But when i try the same operations with as3 way on swf10. Althought i have
> added lines below in order to add the flash classes to the application for
> as3, e.g last problem about this issue is an error, like : Error: Call to
> a possibly undefined method NetStream...
>
> <switch>
>             <when property="$as3">
>                 <passthrough>
>                     import flash.net.*;
>                     import flash.events.*;
>                 </passthrough>
>             </when>
> </switch>
>
>
> I am planning to try my applications just on swf10 env. But most of the
> time, it is a bit harder than swf8 to work without problem. Do you suggest
> swf10 development on openlaszlo platform for now.
>
> Best regards.
> --
> Cem SONMEZ
>



-- 
Henry Minsky
Software Architect
[email protected]

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