I think you are missing that this is not just about LzEventable. This check is to make sure that any event that gets sent to _any_ _subclass_ of eventable that is in the process of being destroyed does not cause the object to be resurrected (e.g., cause some reference to the object to get stored somewhere by the handler). It's _very_ important to keep this check to prevent events from creating leaks.
On 2010-03-09, at 18:52, Max Carlson wrote: > It looks like everything _should_ be cleaned up when an LzEventable is > destroyed, or am I missing something > -- > Regards, > Max Carlson > OpenLaszlo.org
