I think you are missing that this is not just about LzEventable.

This check is to make sure that any event that gets sent to _any_ _subclass_ of 
eventable that is in the process of being destroyed does not cause the object 
to be resurrected (e.g., cause some reference to the object to get stored 
somewhere by the handler).  It's _very_ important to keep this check to prevent 
events from creating leaks.

On 2010-03-09, at 18:52, Max Carlson wrote:

> It looks like everything _should_ be cleaned up when an LzEventable is 
> destroyed, or am I missing something
> -- 
> Regards,
> Max Carlson
> OpenLaszlo.org


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