Ah - okay.  I removed this.  Thanks again!

Regards,
Max Carlson
OpenLaszlo.org

On 2/24/10 2:42 PM, André Bargull wrote:
>>> > -> why calling getNextHighestDepth()?
>> Because everything (including the bitmap layer) is nested inside
>> __drawcontainer. __drawcontainer seems to end up at the right depth,
>> as nesting, clickable, etc. works fine. Do you see an issue with this?
>>
>
> No, I don't see any issue with this. I just wondered why there was a
> call to getNextHighestDepth() without using the return value.
>
> first changeset, line 1456-1460:
>> var depth:Number = this.__drawcontainer.getNextHighestDepth();
>> // context and __drawcontext are the same for AS2
>> this.__drawcontext = this.context = this.createDrawingContext();
>>
>> return this.__drawcontext;
>
>
>
>
>
> On 2/24/2010 10:30 PM, Max Carlson wrote:
>> Change 20100222-maxcarlson-q by maxcarl...@bank on 2010-02-22 13:45:49
>> PST
>> in /Users/maxcarlson/openlaszlo/trunk-clean
>> for http://svn.openlaszlo.org/openlaszlo/trunk
>>
>> Summary: UPDATED: Fix drawview.fillRect() in dhtml/swf8/10
>>
>> Bugs Fixed: LPP-8778 - Drawview.fillRect() doesn't work properly in
>> swf or dhtml when alpha is applied
>>
>> Technical Reviewer: ptw
>> QA Reviewer: [email protected]
>>
>> Details: Updated to address Andre's comments:
>>> - dhtml:
>>> -> remove "globalAlpha" handling from "__updateStyles()"
>>
>> Fixed.
>>
>>> swf:
>>> - can't use beginPath() etc, fillRect() must not affect the current path
>>> [1]
>>
>> Fixed.
>>
>>> - swf8:
>>> createContainer()
>>> -> context menu handling broken
>>
>> Good catch! Fixed with a shared method that updates all drawing contexts.
>>
>>> -> why calling getNextHighestDepth()?
>>
>> Because everything (including the bitmap layer) is nested inside
>> __drawcontainer. __drawcontainer seems to end up at the right depth,
>> as nesting, clickable, etc. works fine. Do you see an issue with this?
>>
>>> -> why assigning "this.context"?
>>
>> You're right, this shouldn't be necessary. Fixed.
>>
>>>
>>> - swf9/10:
>>> createContainer()
>>> -> "mouseEnabled" is set to false for __drawcontainer, but not for the
>>> drawing context, maybe you want to use
>>> "DisplayObjectContainer#mouseChildren" instead?
>>
>> Yep, that helps. Fixed.
>>
>>> rebuildBitmap()
>>> -> "if (! dc) return;" - why? existence already checked right at the
>>> beginning of the function
>>
>> Fixed.
>>
>>>
>>> [1]
>>> http://www.whatwg.org/specs/web-apps/current-work/#simple-shapes-%28rectangles%29
>>>
>>
>> Otherwise, the same.
>>
>> Remove unused __rrfactors attribute. DHTML's __updateFillStyle() now
>> respects globalAlpha. swf8/10 use restructured sprite/movieclip
>> heirarchy - now everything drawview-related goes inside a single
>> __drawcontainer, with the __bitmapcontainer always resting behind any
>> drawing context(s). createContainer() calls __rebuildBitmap()
>> directly, to ensure it's placed behind any drawing contexts.
>> fillRect() used vector graphics when alpha != 1 to avoid issue where
>> pixel values are replaced instead of drawn on top of.
>>
>> Tests: Updated testcase from LPP-8778 looks consistend in dhtml, swf8
>> and swf10. Testcase from LPP-7823 runs as before in dhtml, swf8 and
>> swf10.
>>
>> Files:
>> M lps/components/extensions/drawview.lzx
>>
>> Changeset:
>> http://svn.openlaszlo.org/openlaszlo/patches/20100222-maxcarlson-q.tar
>>

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