I think it's there because I'm running with all my patches. Try
applying the patch for components I sent out for review (and pls review
it also!) - see '[Components] For Review: Change
maxcarlson-20101203-jBH Summary: Optimize components, support solid and
gradient fills for most colors'
On 12/5/10 4:26 PM, Henry Minsky wrote:
Can you send me a screen capture of the white border? I don't think I am
seeing that when I run house.lzx
On Sun, Dec 5, 2010 at 5:51 PM, Max Carlson <[email protected]
<mailto:[email protected]>> wrote:
Not approved. I see extra (white) borders being drawn - see
demos/house.lzx. Shouldn't they be drawn with zero-alpha?
Also, can you reuse the background/border drawing code that's
already in drawBackground()? I worry about skew as these methods get
out of sync...
On 12/4/10 8:04 PM, Henry Minsky wrote:
Change hqm-20101204-2SZ by [email protected] on 2010-12-04
22:53:54 EST
in /Users/hqm/openlaszlo/trunk3
for http://svn.openlaszlo.org/openlaszlo/trunk
Summary: make drop shadow on LzSprite apply to the bounding box,
not the child objects
New Features:
Bugs Fixed: LPP-9494
Technical Reviewer: max
QA Reviewer: (pending)
Doc Reviewer: (pending)
Documentation:
Release Notes:
Overview:
Details:
If bgcolor is null or background is hidden, create a dedicated
filled
child Sprite with the shape of the LzSprite's bounding box, and
apply
the shadow filter to it in order to get the glow around the bounding
box. Use the knockout feature of the shadow filter to make the
shadow
sprite transparent.
Tests:
See testcase "shadow.tar" in bug report. This has buttons in a
buttogroup, which have radiused corners.
The glow from the focus shadow should look like it does in
DHTML, with
glow applied around the whole button's bounding box, not to the text
outline or icon inside the button.
Files:
M WEB-INF/lps/lfc/kernel/swf9/LzSprite.as
Changeset:
http://svn.openlaszlo.org/openlaszlo/patches/hqm-20101204-2SZ.tar
--
Henry Minsky
Software Architect
[email protected] <mailto:[email protected]>