Hi Henry,

Have you submitted your change to svn?

thanks,
-Fred

2010/12/8 Max Carlson <[email protected]>

> Please take Tucker's suggestion.  Otherwise, approved!
>
>
> On 12/7/10 8:39 PM, P T Withington wrote:
>
>> It would be more direct to use coloralphafrominternal, which returns
>> [24-bit RGB, alpha fraction].  If you trace inttocolorobj, it is scaling the
>> alpha by 100 and you are unscaling it by 100, you could cut out the middle
>> man and save 2 function calls...  I'm just saying'.
>>
>> On 2010-12-07, at 20:23, Henry Minsky wrote:
>>
>>  Change hqm-20101207-QEn by [email protected] on 2010-12-07 23:09:59
>>> EST
>>>    in /Users/hqm/openlaszlo/trunk3
>>>    for http://svn.openlaszlo.org/openlaszlo/trunk
>>>
>>> Summary: fixes for swf10 shadow rendering
>>>
>>> New Features:
>>>
>>> Bugs Fixed: LPP-9494, LPP-9565
>>>
>>> Technical Reviewer: max
>>> QA Reviewer: ffeng
>>> Doc Reviewer: (pending)
>>>
>>> Documentation:
>>>
>>> Release Notes:
>>>
>>> Overview:
>>>
>>>
>>> Details:
>>>
>>> + shadowcolor alpha value needs to be converted to value between 0 and 1
>>>
>>> + for LzSprite, create a dedicated sprite to form a filled bounding
>>> box for the shadow filter shape.
>>>
>>> There may be an optimization to use the bgsprite as a shadow outline
>>> if it exists and is hidden, but I didn't want to try to figure out the
>>> logic for that right now, and it's not clear it would work if alpha !=
>>> 1.
>>>
>>> Tests:
>>>
>>> For swf10, verify that the focus shadow glow effect applies to
>>> bounding box of the whole component (button), not to the internal text
>>> or icon.
>>>
>>> + demos/house.lzx
>>> + demos/ptw.lzx
>>> + see test case attached to bug report, lpp-9440.lzx
>>>
>>> Files:
>>> M       WEB-INF/lps/lfc/kernel/swf9/LzTextSprite.as
>>> M       WEB-INF/lps/lfc/kernel/swf9/LzSprite.as
>>>
>>>
>>> Changeset:
>>> http://svn.openlaszlo.org/openlaszlo/patches/hqm-20101207-QEn.tar
>>>
>>
>>


-- 
captain

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