A general word on destroy(): 1. Delete all references to the object-to-be-destroyed. 2. Unregister all delegates for the object-to-be-destroyed.
This gives the object some hope of being garbage-collected. Dan On Fri, Apr 21, 2006 at 12:03 PM, William Krick wrote: > In my app, have a button that deletes a view using destroy(). > I want to be able to animate the view by fading it out before it is > destroyed. > > Here's the code I have in the view... > > <animator name="anim_del" attribute="opacity" from="1" to="0" > duration="500" start="false"/> > > ...and here's the button event... > > <method name="delView" args="v"> > v.anim_del.doStart(); > v.destroy(); > </method> > > The problem is that the destroy() method is called immedately before > the > animation gets a chance to finish. > > How do I solve this problem? > > Is there any sort of end of animation trigger that I can hook onto? > > _______________________________________________ > Laszlo-user mailing list > [email protected] > http://www.openlaszlo.org/mailman/listinfo/laszlo-user _______________________________________________ Laszlo-user mailing list [email protected] http://www.openlaszlo.org/mailman/listinfo/laszlo-user
