I've experienced that, too, but I think it's a different issue.  I'm 
actually not attempting to load any images that don't exist (I'm having 
the server take care of ensuring that), and making sure not to load any 
"null" paths.

Dan Stowell pointed out to me that if you think you might be attempting 
to load images that don't exist, you can have the app use a separate 
timeout for media - I set medialoadtimeout="5000" on the canvas so any 
image requests that are going to timeout only take 5 seconds instead of 
30.  This is obviously a bit dangerous, though, depending on your usage. 
  I know that this is for a local network so no responses should take 
too long.

Kathryn


David Buckler wrote:
> I have experienced the exact same problem.  In my case I was loading a 
> resource that wasn’t on the server or was null.  It would then freeze 
> all data traffic like you are talking about.  Very strange problem and I 
> look forward to hearing more about the cause. 
> 
>  
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