Sorry I should have mentioned that, if you are playing with text you must
include the font, Flash only performs proportional scaling,, (Same thing
goes when rotating text too)

<canvas layout="axis: x">
<simplelayout axis="x"/>
<font src="helmetr.ttf" name="Helvetica"/>
<text fgcolor="black" fontsize="16"
       onclick="grow.animate ('height',
                 200, 500, false)">
   aaaaa
 </text>
 <text id="grow" bgcolor="black" fgcolor="white" height="100" fontsize="16"
       onclick="stretchme.animate('height',
                 200, 500, false)">
   bbbbb
 </text>
<view stretches="both"
  id="stretchme" bgcolor="blue">
 <text font="Helvetica" fgcolor="black" fontsize="16" bgcolor="white">
   ccccc
 </text>
</view>
</canvas>

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