Sorry I should have mentioned that, if you are playing with text you must
include the font, Flash only performs proportional scaling,, (Same thing
goes when rotating text too)
<canvas layout="axis: x">
<simplelayout axis="x"/>
<font src="helmetr.ttf" name="Helvetica"/>
<text fgcolor="black" fontsize="16"
onclick="grow.animate ('height',
200, 500, false)">
aaaaa
</text>
<text id="grow" bgcolor="black" fgcolor="white" height="100" fontsize="16"
onclick="stretchme.animate('height',
200, 500, false)">
bbbbb
</text>
<view stretches="both"
id="stretchme" bgcolor="blue">
<text font="Helvetica" fgcolor="black" fontsize="16" bgcolor="white">
ccccc
</text>
</view>
</canvas>