There is a magic resource compiled into the Laszlo swf runtime which
is a video movieclip object, with the special name "__LZvideo" . In
the source code which generates the library there is this piece of
code
// 9.2 A definevideostream tag inside a movieClip so we
can attach video streams
movieClip = new Script(1); // add single frame movieClip
export("__LZvideo", movieClip);
video = new VideoStream(160,120);
movieClip.getFrameAt(0).addInstance(video, 8, offScreen,
null, "__lzvideo");
So the code you refer to below is attaching that specially named
resource to the sprite. The sprite is the "runtime-dependent"
graphical object in the laszlo runtime which is responsible for
displaying graphics and text, as well as audio and video.
On 7/23/07, Pierre Augier <[EMAIL PROTECTED]> wrote:
Hi all
i'm modifiing videoview, and i would like to know what does this code
(in the init method) :
var mc =
immediateparent.sprite.attachResourceToChildView("__LZvideo", this.sprite);
this.sprite.setMovieClip(mc);
this.__LZmovieClipRef = this.sprite.__LZmovieClipRef;
does anyone have docs / knows what is a sprite ? and what are the
__Lzvideo and __LZmovieClipRef variables/object ??? (sry i'm very new to
"flash" programming)
i've found a donc on LzSprite in the doc, but there is not so much
details about this. I guess this byte of code is attaching a "core"
flash video object, but i would be happy to learn more about that.
regards
Pierre
--
Henry Minsky
Software Architect
[EMAIL PROTECTED]