I think this is an excellent proposal. cc'ing laszlo-user to see if other folks developing in LZX have strong feelings about this ...



On Tue, Aug 28, 2007 at  3:12 PM, Bret Simister wrote:



Currently, in the OpenLaszlo platform, it was decided that declaring a resource twice within an LZX app

causes a server warning. This was intended to help developers just in case they accidentally overrode a

resource that had already been  declared in another library.



<!-- the following code produces a warning, but still compiles -->

<canvas>

    <resource name="logo" src="logo.gif" />

    <resource name="logo" src="logo2.gif" />



 <!-- view appears with logo2.gif -->

    <view resource="logo" />

</canvas>




At this time, I would suggest that the platform remove these warnings and have

the last resource declaration override all other previous declarations.



Here is why...



OpenLaszlo now has a CSS implementation. It gives developers an elegant method

of skinning their applications. This works, currently, by first declaring a resource



<resource  name="someimage_rsc"  src="somepath/someimage.jpg" />



and then referring to that resource in a CSS selector



view[name="someview"] {

resource: someimage_rsc;

}






If a developer builds a library ....



  myCustomLibrary      ( folder )

     library.lzx

myresources.lzx ( contains many resource definitions including 'lowerRightCorner_rsc' )

mystyles.css ( contains many selectors including one that references 'lowerRightCorner_rsc' )

     ...             ( other class and source image files )



where  library.lzx  includes both   myresources.lzx and mystyles.css



Then library can be used with a simple inclusion in the main app.



<canvas>



<include name="myCustomLibrary" />



<!-- instance of a class from myCustomLibrary -->

<mycustomclass />



</canvas>





Let's assume that " mycustomclass " contains a number of resources, and that you ( as a developer )

only want to change one of those resources . The simplest method to accomplish this would be ...



<canvas>



<include name="myCustomLibrary" />



<!-- override resource definition "lowerRightCorner_rsc" defined earlier in myresouces.lzx -->

<resource name="lowerRightCorner" src="my_new_path/my_lower_right_corner.jpg" />




<!-- instance of mycustomclass that will now display

         the new resource based on the unchanged css selector -->

<mycustomclass />



</canvas>



Currently, this code would cause a compiler warning. To avoid these warnings ( without changing OpenLaszlo ) the resouces.lzx file(s) and possibly the library .lzx would have to be edited.



If instead, we allow for resource overriding, then ...



1) the original CSS and  resource files will remain unchanged

2) The old resource for " lowerRightCorner" would NOT be included in the app

3) There would be clean separation between external libraries and the skinning of theses libraries included in an application.









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