There's an audio example in examples/music/music.lzx , which uses a
plain old view to fetch an audio mp3 file

<view id="audioplayer" play="true" y="40"
        resource="http:music.mp3"
        oninit="new LzDelegate( this, 'lastoff', this, 'onlastframe');
                new LzDelegate( this, 'stopped', this, 'onstop')">
        <attribute name="vol" value="100" />
        <view>
            <simplelayout axis="x" spacing="-1" />
            <button width="40" onclick="audioplayer.play(1);" >
               <view resource="icons/rewind_all.png"  y="6" align="center"/>
            </button>
            <button width="40" onclick="audioplayer.seek( -2 );" >
                <view resource="icons/rewind.png"  y="6" align="center"/>
            </button>
            <button width="40" onclick="audioplayer.stop()" >
                <view resource="icons/stop.png"  y="6" align="center"/>
            </button>
            <button width="40" onclick="audioplayer.play()" >
                <view resource="icons/play.png"  y="5" align="center"/>
            </button>
            <button width="40" onclick="audioplayer.seek( 2 );" >
                <view resource="icons/fastfwd.png"  y="6" align="center"/>
            </button>
        </view>

        <view>
            <simplelayout axis="x" spacing="-1" />
            <button width="40" onclick="audioplayer.setVolume(
audioplayer.getVolume() -10)">
                    <view resource="icons/quieter.png"  y="5" align="center"/>
                </button>
            <button width="40" onclick="audioplayer.setVolume(
audioplayer.getVolume() +10)">
                    <view resource="icons/louder.png"  y="5" align="center"/>
                </button>
            <button width="40" onclick="audioplayer.setPan(
audioplayer.getPan() - 10 );" >
                    <view resource="icons/pan_left.png"  y="5" align="center"/>
            </button>
            <button width="40" onclick="audioplayer.setPan(
audioplayer.getPan() + 10 );" >
                    <view resource="icons/pan_right.png"  y="5" align="center"/>
            </button>
        </view>

        <simplelayout axis="x" spacing="10"/>
        <method name="lastoff">
            Debug.write("Got last");
        </method>
        <method name="stopped">
            Debug.write("Got stopped");
        </method>
        <view name="background" bgcolor="black" width="202"
height="15" y="50" options="ignorelayout;">
            <view name="loadbar" resource="icons/audio_scrubtrack.png"
                  width="${audioplayer.loadperc * 200}" >
            <view name="playbar" resource="icons/audio_scrubber.png" y="1"
                  x="${Math.round(180 *
audioplayer.frame/audioplayer.totalframes)}" />
            </view>
        </view>
    </view>

On 9/21/07, Rich Christiansen <[EMAIL PROTECTED]> wrote:
>
>  Hey, all!
>
>  For some reason, I can use a videoview to view a streaming FLV just fine.
> However, I can't seem to get it to work with an MP3.  I've tried using a
> simple videoview, a videoview with an embedded mediastream, using a file on
> localhost, using files on a remote server, etc.  Nothing I do seems to help.
>  From my tests, the files are loading fine, I just can't get them to play.
>
>  I've uploaded an MP3 to a public-facing server for a simple test.  Please
> give this test harness a shot:
>
>  <canvas width="100%" height="100%" debug="true">
>      <simplelayout axis="y"/>
>
>      <videoview name="video" autoplay="true">
>          <!-- <mediastream name="stream"
> url="http://localhost:8080/lps-4.0.2/track4.mp3";> -->
>          <mediastream name="stream"
> url="http://featurific.com/files/tmp/shiver.mp3";>
>              <handler name='onprogress'>
>                  Debug.write("PROGRESS! " + progress)
>                  if(progress==1)
>                  {
>                      Debug.write("Come on, play!")
>                      play()
>                  }
>              </handler>
>
>              <handler name='onrequest'>
>                  Debug.write("REQUEST!")
>              </handler>
>
>              <handler name='onurl'>
>                  Debug.write("URL!")
>              </handler>
>
>              <handler name='onload'>
>                  Debug.write("LOAD!")
>              </handler>
>          </mediastream>
>      </videoview>
>
>      <!-- <videoview
> url="http://featurific.com/files/tmp/shiver.mp3";
> autoplay="true"/> -->
>
>      <!-- <videoview
> url="http://site.airgundepot.com/video/agd.flv";
> autoplay="true" width="800" height="600"/> -->
>
>      <!-- <videoview
> url="http://site.airgundepot.com/video/agd.flv";
> autoplay="true">
>          <animator name="movex" attribute="x" to="300" duration="5000"
> start="true"/>
>          <animator name="movey" attribute="y" to="300" duration="7000"
> start="true"/>
>      </videoview> -->
>
>  </canvas>
>
>  As a side-note, I've been able to find examples of using a videoview with a
> .flv file.  However, I can't find any code examples on the net of someone
> using a videoview with an MP3 file to provide just audio alone.  So strange
> for a feature that seems so powerful!  (The original laszlo killer-app
> (Pandora) relied profoundly on this feature, right?  Surprising...)
>
>  Anyway, thanks in advance for your help! :)
>  -Rich
>
>  P.S. THis is my first post to the email group.  Which is better for
> questions like this - the email group or the forums on the website?  I'd
> imagine turnaround time is shorter here, and the discussion is still indexed
> somewhere as Google-fodder, right?
>


-- 
Henry Minsky
Software Architect
[EMAIL PROTECTED]

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