LZX code written for 3.x is quite compatible with 4.x code. I personally would not try to make LPS 4.x support compiling to swf6 though. I forget all the things that we dropped, but you might be able to get an idea by looking through the compiler and runtime source code and looking for code which is conditionalized on the swf6 runtime. If there are a couple of particular 4.x features you really want, they could probably be back-ported.
On Thu, Jan 31, 2008 at 5:05 PM, Ryan Nowakowski <[EMAIL PROTECTED]> wrote: > I'm looking into using OL 3.X to target our current embedded flash 6 > player (running on ARM). The DHTML runtime for OL 4.X may be useful to > us in the future. Can I use the 3.X compiler to generate swf6 and the > 4.X compiler to generate DHTML from the same set of lzx files? Or are > the lzx files too different from 3.X to 4.X? How hard would it be for > me to port the swf6 runtime to OL 4.X? > > - Ryan > -- Henry Minsky Software Architect [EMAIL PROTECTED]
