If I define a multiframe resource, what's the best way to animate it,
with looping, to continuously play through each frame until told to
stop. I hoped the simplest approach was correct, as I understood the
docs, but it play() on a multiframe resource doesn't seem to do anything
more than advance one frame. Sample below:
<canvas width="640" height="480">
<resource name="spinframes">
<frame src="640/001.jpg" />
<frame src="640/002.jpg" />
<frame src="640/003.jpg" />
<frame src="640/004.jpg" />
<frame src="640/005.jpg" />
<frame src="640/006.jpg" />
</resource>
<view resource="spinframes" id="spinview" visible="true" play="true">
</view>
<button isdefault="true" text="Play:" onclick="spinview.play()"/>
</canvas>
The way I read the docs I'd expect spinview.play() to animate, playing
each frame starting with 001.jpg. Instead all that happens when I
spinview.play() is it advances a single frame.
Any recommendations/pointers on how to approach this in OL?
Best,
Roger Howard