Hey all,
So I know the constraint system in OL is slow and can be avoided when
optimization is needed. However, I'm wondering if anyone can shed some
light on *when* the constraint system is slow.
Is the constraint system slow:
1. Only when constraints are changing? (i.e. a constraint is based upon
an attribute that is being animated) OR
2. Regardless of whether constraints are changing?
I'm guessing it's #1, but thought I'd check - I like to use constraints
for things that rarely change, so I can afford the performance hit.
However, I'm wondering if this is slowing down my entire application.
Thanks for any insight you can provide! :)
-RIch