Hey all,

So I know the constraint system in OL is slow and can be avoided when optimization is needed. However, I'm wondering if anyone can shed some light on *when* the constraint system is slow.

Is the constraint system slow:

1. Only when constraints are changing? (i.e. a constraint is based upon an attribute that is being animated) OR
2. Regardless of whether constraints are changing?

I'm guessing it's #1, but thought I'd check - I like to use constraints for things that rarely change, so I can afford the performance hit. However, I'm wondering if this is slowing down my entire application.

Thanks for any insight you can provide! :)
-RIch

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