I still am fighting with a way to get Image Loadings parallel / faster.
It seems to me that if you load Images, no matter if its DHTML or Flash the
sequence of loading is the sequence you init them... they just seem to go
out in sequence not parallel.

Is there a Browser Queue which forces the Image Loading in some sort of
sequence?
Are there Server-Side Limitations which force the Client to wait for
requests?
Is there a way to have some sort of Multi-Threaded Loading of Images in the
Client?

I've build some sample appz illustrating the problem / Issue:
Loading Images in a Loop:
http://openmeetings.googlecode.com/svn/trunk/openmeetings_lps411/test/images/maindebug.lzx
Loading in a Time-Driven Loop:
http://openmeetings.googlecode.com/svn/trunk/openmeetings_lps411/test/images/maindebugTimer.lzx

the fun begins if you compare the loading Times of the requests in FireBug
in the Network Console.
The Images at the end seem to be loaded later then the first image, or in
other words if you loop through 50 images and initialize them at the same
time it should be at *random* sequence loading. But the sequence is very
very close to the sequence you initialize the image-views. This looks like
sequence / queuing but it shouldn't ! Does not seem to matter if its DHTML
or SWF8.

thx,
sebastian

-- 
Sebastian Wagner
http://www.webbase-design.de
http://openmeetings.googlecode.com
http://www.laszlo-forum.de
[EMAIL PROTECTED]

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