I still am fighting with a way to get Image Loadings parallel / faster. It seems to me that if you load Images, no matter if its DHTML or Flash the sequence of loading is the sequence you init them... they just seem to go out in sequence not parallel.
Is there a Browser Queue which forces the Image Loading in some sort of sequence? Are there Server-Side Limitations which force the Client to wait for requests? Is there a way to have some sort of Multi-Threaded Loading of Images in the Client? I've build some sample appz illustrating the problem / Issue: Loading Images in a Loop: http://openmeetings.googlecode.com/svn/trunk/openmeetings_lps411/test/images/maindebug.lzx Loading in a Time-Driven Loop: http://openmeetings.googlecode.com/svn/trunk/openmeetings_lps411/test/images/maindebugTimer.lzx the fun begins if you compare the loading Times of the requests in FireBug in the Network Console. The Images at the end seem to be loaded later then the first image, or in other words if you loop through 50 images and initialize them at the same time it should be at *random* sequence loading. But the sequence is very very close to the sequence you initialize the image-views. This looks like sequence / queuing but it shouldn't ! Does not seem to matter if its DHTML or SWF8. thx, sebastian -- Sebastian Wagner http://www.webbase-design.de http://openmeetings.googlecode.com http://www.laszlo-forum.de [EMAIL PROTECTED]
