Hi all, I have a question that i've researched personally on LZX dynamic
attribute creation and I couldn't find information on what I was trying
to do. When i turn to the list, you can bet that it's an interesting
question :)
I'm in a situation where i'd like to constrain (use the handler
reference syntax) to some object's attribute even though that object
*doesn't have that attribute declared on it originally*. Ideally at init
time like to be able to enhance an object whose reference I happen to
have with an attribute that has all of the characteristics of a normal
attribute in terms of events and access.
I'm doing this to set up systems of timing where actions may be chained
together, and requiring the programmer to manually place attributes on
these action classes would be tedious and ugly. I'd like some "magic" here.
Any ideas? For those who are following, I'm trying to avoid the solution
of hacking these attributes into lz node objects directly and globally,
so I beg to turn to dynamism.
Any help or even vague and hazy impressions would be helpful! Thank you
in advance,
.james robey.