aye, and it's better confusion because i have a portable working model
in LZX that never needs events. even if it is implemented "under the
hood", i still have yet to encounter a single piece of code that needed
it, conceptually. so i'm confused, as some are, as to why the
distinction. Yes, i understand that events don't send state like
attributes do, so when i need a "pure" event i just send true, or some
ignored value, and i teach that pattern.

Just for illustrative reasons, you'll appreciate this, In python it is
done with "setters" as well, but there is no event class.

here's the excerpt copy  (2 relavent methods) of the constrain and
setattr methods on a <node> in pyroglyph, a python runtime,, evaluating
constraints, it shows the two functions on node.py that set up a
constraint, and fire that constraint when values change. as you might
interpret, there is no setAttribute call here.

def constrain(self, attr=None, func=None, set=False):
   """ make a constraint, that is, add to _handlers on a target node a
pointer
       to a function to call when it value changes. Setting set to
       true (the default) also sets that value on the node. This is because
       before the init is completed, there may not be value to set!
   """

   #place a pointer to this new function as a listener on the node
pointed to by the handler
   if not self._handlers.has_key(attr):
     self.__dict__['_handlers'][attr] = []
   self.__dict__['_handlers'][attr].append(func)

   #if the constraint is made after initialization, set its value
immediately from the target
   if set: func(self[attr])

and

def __setattr__(self, attr, value):
   """ and.. the very heart of delegates, events, constraints, etc! """

   #set the value
   self.__dict__[attr] = value

   #set the canvas as being dirty - that is, something changed and we
need to redraw!
   #this is an optimaztion that may be removed with runtimes other then
openGL.
   self.canvas.__dict__['dirty'] = True

   #distribute this value to all other listeners for this attribute
   if self._handlers.has_key(attr):
     [listener(value) for listener in self._handlers[attr]]

P T Withington wrote:
James, I think you are conflating setters and constraints. OpenLaszlo has setters which are always invoked by setAttribute; this is similar to the other languages you mention.

OpenLaszlo also has the ability to constrain attribute values. There are very few other languages that have this feature. Constraints in OpenLaszlo are implemented by setters and events, which may be the source of the confusion.

On Dec 21, 2009, at 21:43, jamesr <[email protected]> wrote:

unfortunately, this side effect of the constraint system, bypassing events in normal use, is not a side effect but an intended main effect in other runtimes and part of a broader lzx concept i play with, so i'm conceptually bound to support only using attributes for handlers. It is nice to find out they are in use, although i've spoken with many lzx coders that don't know anything about events, only attributes.

"

The constraint system uses a necessary, but not sufficient, condition for sending events --
"

I have solved that problem here via explicit replication for some cases; it doesn't remove the need for laszlo replication but compliments it. so i can't really complain. Of course, anything using laszlo replication may not be portable to other runtimes as-a-pattern, because they may not support the laszlo datapathing as laszlo does it. That's by way of explaining why i care so much.

A while ago when i first found out about this i was unsure what to do, but it is conveniently patched, so life can go on! more soon...


P T Withington wrote:
Attributes _do_ define state in LZX. LZX has always had attributes/constraints _and_ events/handlers. It has always been the case that you could constrain the value of one attribute to an expression that depended on the values of other attributes and the constraint system would ensure that the constrained value was maintained. It has always been the case that you could listen for and send events. It _so_happens_ that the constraint system is implemented using events to signal when a dependent of a constraint has changed. As a side-effect, you can attach a handler to the implicit event associated with an attribute, and you are guaranteed to get invoked any time the value of that attribute changes. You are _not_ guaranteed to get an event if the attribute is set to the same value. By the same token, you are not guaranteed to _not_ get an event if the constraint is recalculated and doesn't change. The constraint system uses a necessary, but not sufficient, condition for sending events -- that is, it sends enough events to maintain the constraints, but it does not send the minimum possible set of events. For this reason, if you actually want an event to be sent, you should use explicit events, not rely on a side-effect of the constraint system.

On 2009-12-21, at 12:30, jamesr wrote:

Ah it makes so much sense now. For those that are not up with the attribute-event-handler debate, it is a semantic discussion about the appropriate way to design flexible laszlo components. There are two dominant patterns:

One: Attributes define state, and things respond to that state
Two: Events define interest, and things respond to that interest by retrieving and using attributes

I'll refer to them as events and attributes below

The two seem almost interchangable but there is a difference in program design. The biggest difference is that the attributes model is simpler to teach and predict. The idea that there is a second event system which attribute access almost covers leads to confusion. Another is that the attribute model is simpler to implement in other more powerful languages (python) where setattr and getattr remove the need for the .setAttribute syntax altogether; writing LZX to the Attributes spec represents a more portable codebase. Events are something pulled more from other languages and less from the lzx model to begin with, so i would argue. When first learning laszlo I was safely able to forget about the event tag, and i've been 100% okay without it (but for one pitfall i hacked around using getTime() to change values every time, which i'm okay with, for now)

The more-recently introduced condition the cautionary note PT wrote speaks about is that there is a case when attributes will fail to send events, requiring the use of the event tag, in one edge case. I don't know if everyone is following, but this is something we can choose, and it was done for a reason. I'm hoping for a flag in future version to allow a pure attribute model, as i don't have the event tag in _any_ of production code! And also, because that characteristic seems like it would be in a pure LZX implementation (i.e. not javascript but something more powerful, like python or ruby)

So, i have a question for the list at large, not PT or Henry who do enough :) For anyone reading this, when was the last time a listmember reading this used <event> so as to work with handlers, anywhere, in any code base? Has anyone considered this perhaps, or like me, never thought of it until it wasn't there?

Kind regards,
 j.

P T Withington wrote:

Just to be clear, the idea proposed in http://jira.openlaszlo.org/jira/browse/LPP-7816

is not yet implemented. Currently, you can only use <handler> to connect to an event that is already declared (either explicitly using <event> or implicitly on an attribute).

And one caution: If you create a handler on the implicit event associated with a constrained attribute, the handler will _only_ be invoked when the attribute changes value. Consider this example:

<canvas>
<view layout="axis: y; spacing: 5">
  <attribute name="set" value="false" />
  <attribute name="followset" value="${this.set}" />
  <handler name="onset" args="newvalue">
    Debug.info("set: %w", newvalue);
  </handler>
  <handler name="onfollowset" args="newvalue">
    Debug.info("followset: %w", newvalue);
  </handler>
<button onclick="parent.setAttribute('set', true)">setAttribute('set', true)</button> <button onclick="parent.setAttribute('set', new Date())">setAttribute('set', new Date())</button>

  <event name="send"/>
  <handler name="send" args="eventvalue">
    Debug.info("sent: %w", eventvalue);
  </handler>
<button onclick="parent.send.sendEvent(true)">sendEvent(true)</button> <button onclick="parent.send.sendEvent(new Date())">sendEvent(new Date())</button>
</view>
</canvas>

Notice that although the handler "onset" is invoked every time you set the attribute, whether the value changes or not, the hander "onfollowset" is _only_ invoked when the value it is constrained to changes. Personally, if I want to send events, I prefer to be explicit about it, as shown in the second half of the example, and declare the <event> and <hander> and use `sendEvent`, rather than relying on the implicit events sent when attributes change.

On 2009-12-18, at 17:23, cem sonmez wrote:


@P T Withington : I looked at your your solution for creating delegates.
When i need to use the delegates, i m going to use the way that you
mentioned. While looking at the developer documentation of openlaszlo, I hadnT understand the meaning of delegates and the usage of it. it seemed to me a bit confused :) Now, i think know more about delegates than before,
thanks

@jamesr : also thank you for the information. I worked out the problem. I
used an attrbiute in the connection.lzx

<attribute name="connectionOK" value="false" type="boolean"/>

and in the case of "NetConnection.Connect.Success", i set it to true.
Then while creating an object of sharedObject, i used like that :

<sharedObjectChat id="soChat">
         <handler name="onconnectionOK" reference="conn">
             Debug.info("connectionOK attribute operation, value
:%w",conn.connectionOK);
             if (conn.connectionOK==true) {
                 //this.setAttribute("createSharedObject",true);
                 this.connect("chat", conn._conn, true);
                 this.so.client=this;
             }
         </handler>
</sharedObjectChat>

So itS ok now. İt is impossible to learn something wihout making mistakes :)

Best regards.

2009/12/18 P T Withington <[email protected]>


I have a proposed "solution" for the LZX programmer having to create
delegates in script in:

http://jira.openlaszlo.org/jira/browse/LPP-7816

Basically, I want you to be able to declare a handler without attaching it to an event at declaration time (and you would later use script to register the handler on the event it is to handle). The main purpose for this change is that <handler /> will automatically be managed, whereas delegates must be
manually managed (and destroyed) or they can lead to memory leaks.

On 2009-12-18, at 16:03, jamesr wrote:


for the record, the two use cases for making a delegate are

1) you want to compute what object to latch onto programmatically and
2) you want to latch onto something that is not yet created at the

handler init phase.

don't see any other use, although the two above are obviously important

cem sonmez wrote:

you are exactly right. I want to make some operations when the

netconnection successful event is fired. Actually i m trying to get the shared object on the server side, so at first i need a netconnection instance to do that. ThatS why i thought that i should try delegates. I havenT used delegates before, but i thought that this is the just one
solution to handle the operations depend on the related event.

The method you said, using an attribute in the connection class seems

the better way. Till now, i havenT needed the delegates. I hope using connection status attribute in the connection class will fix the problem.

I m going to post back the results here of course.
Thanks for the reply J

2009/12/18 jamesr <[email protected] <mailto:[email protected]


I can tackle it. let's see; i'd write the following, after an
introduction (all code is untested and represents a pattern, adapt
it as you will)

Your problem: You want to do is send a "connection successful"
event that you can catch, signaling that a method is to be called
to continue using the connection.  You seem to be trying to do it
by setting up the delegate manually, when i think, looking at your
code, that you have hooks to fire events on laszlo nodes that can
communicate this state change.

Solution: An event is anytime you use x.setAttribute() by the way
- that's what it does, makes sure that handlers are fired. That
said, if you declare an attribute of any laszlo node and in your
code, when you have success on your net connection, you say
"somenode.setAttribute('success, true);" then in another node you
can say, <handler name="onfoo" reference="somenode">...</handler>
and in that code you can then do what ever other steps are
required to use the connection.

Further thought if i'm wrong: can you say why it is you decided to
use manual delegates? it might make things clearer for me, i've
not used the net connection code you have there but make guesses.

.j.
cem sonmez wrote:

    doesnT anyone have any idea. I got stuck here. Waiting for
    someones advices.
    Thanks

    2009/12/18 cem sonmez <[email protected]
    <mailto:[email protected]> <mailto:[email protected]
    <mailto:[email protected]>>>


       hi
       when i try do use the delegate such like :

       if( typeof this.del == "undefined" )  {
                this.del = new LzDelegate(this, "connect('chat',

conn,

       true)" );
                }                   this.del.register(conn,
       "netStatusHandler('NetConnection.Connect.Success')" );
       }

       I m getting the error on the debug like :

       *soChat.connect('chat', conn, true) => (void 0) (must be a
    function)*

Actually i want to do this : call the *connect* method on the class when the netStatusHandler method of the *conn* object

has

       been completed. I m not sure that am i using the delegate
       correctly (as i m getting the error, of course not :)).

       I have attached the relevant files.
       Can anyone help me what i m missing to do.

       Kind regards.

       --    Cem SONMEZ




    --         Cem SONMEZ




--
Cem SONMEZ


--
Cem SONMEZ





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