I have written a small test that has been attached.
When i use the placement attribute, element in the class appears on the
canvas, there is no problem at this point.
But i donT know that; why when i want to animate the myLoginClass(in the
example), ItS child(myRegisterClass) also is animating although i have set
the placement to *canvas*.
I just want that *myLoginClass* should animate, not both of them.
I hope you will have a few minutes to have a look at the code.

Thanks.

2010/2/9 cem sonmez <[email protected]>

> Ok, i will look at it as well, thanks a lot.
>
>
> 2010/2/9 Norman Klein <[email protected]>
>
> You might also want to pick up a copy of "Laszlo in Action" as
>> placement is covered in depth. There is a nice example demonstrating
>> its usage from a visual standpoint and the debugger output is used to
>> show it from a lexical standpoint.
>>
>> Norman Klein
>> Author: Laszlo in Action
>>
>> On Tue, Feb 9, 2010 at 8:00 AM, P T Withington <[email protected]> wrote:
>> > But don't stop asking your questions!  It's good to see what people are
>> using, and what things are not obvious.  Placement is pretty key, but it is
>> buried deep in the documentation.
>> >
>> > On 2010-02-09, at 10:01, cem sonmez wrote:
>> >
>> >> I need to read the developer doc. again.
>> >> Thanks a lot.
>> >> Kind regards
>> >>
>> >> 2010/2/9 P T Withington <[email protected]>
>> >>
>> >>> I think you are looking for the `placement` attribute:
>> >>>
>> >>> http://www.openlaszlo.org/lps4.7/docs/developers/views.html#d0e68210
>> >>>
>> >>> which lets you override the lexical organization of views to place a
>> view
>> >>> within a specific other view.
>> >>>
>> >>> On 2010-02-09, at 09:24, cem sonmez wrote:
>> >>>
>> >>>> And at last
>> >>>>
>> >>>> var registerWindoww = new lz.registerNewUser(canvas, {x:
>> loginScreen.x,
>> >>>> y:loginScreen.y});
>> >>>> in the line above, for which attribute *canvas *value is being used.
>> >>>> for example if i want to create it with the tag
>> >>>> <registerNewUser x="200" y="300" *?=canvas*>
>> >>>> </registerNewUser>
>> >>>>
>> >>>> Bec. I want to override a method of myclass object and i can use it
>> on
>> >>> swf8
>> >>>> with no problem like :
>> >>>>
>> >>>> registerWindoww.cancel= function () {
>> >>>>
>> >>>> }
>> >>>>
>> >>>> But on swf10, it is not allowed to create functions dynamically. So i
>> >>> think,
>> >>>> i need to use *registerWindoww* tag.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> 2010/2/8 cem sonmez <[email protected]>
>> >>>>
>> >>>>> thanks a lot Henry.
>> >>>>> Actually, i have many questions about openlaszlo. Maybe, these are
>> so
>> >>>>> simple questions, but anyway i will ask in my next post :)
>> >>>>> Regards.
>> >>>>>
>> >>>>>
>> >>>>> 2010/2/8 Henry Minsky <[email protected]>
>> >>>>>
>> >>>>> You would pass a hash table with the attribute values, as the second
>> >>> value
>> >>>>>> to the constructor (first
>> >>>>>> value is the parent that the instance will become a child of), so
>> an
>> >>>>>> example is this instance
>> >>>>>> would become a child of the canvas view
>> >>>>>>
>> >>>>>> var foo = new lz.myclass(canvas, {x: 200, y:300, visible: false,
>> >>> flavor:
>> >>>>>> chocolate, ...})
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> On Mon, Feb 8, 2010 at 7:37 AM, cem sonmez <[email protected]>
>> >>> wrote:
>> >>>>>>
>> >>>>>>> hi all
>> >>>>>>> for axample, i have class named : *MyClass* and extends from
>> window.
>> >>>>>>> And in another class definetion, i m trying to create an instance
>> of
>> >>>>>>> myClass class with : *var myClass= new lz.MyClass();*
>> >>>>>>> And while creating the object, i want to pass the attribute values
>> to
>> >>>>>>> myClass object. e.g (x=200, width="300") without writing
>> >>>>>>> myClass.setAttribute('x',200);
>> >>>>>>> trying to use like *var myClass= new lz.MyClass('x=200'); . *Is
>> there
>> >>>>>>> any way like this syntax. * *I hope, I could explain what i m
>> trying
>> >>> to
>> >>>>>>> do.
>> >>>>>>>
>> >>>>>>> Kind regards
>> >>>>>>> --
>> >>>>>>> Cem SONMEZ
>> >>>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>> --
>> >>>>>> Henry Minsky
>> >>>>>> Software Architect
>> >>>>>> [email protected]
>> >>>>>>
>> >>>>>>
>> >>>>>>
>> >>>>>
>> >>>>>
>> >>>>> --
>> >>>>> Cem SONMEZ
>> >>>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> --
>> >>>> Cem SONMEZ
>> >>>
>> >>>
>> >>
>> >>
>> >> --
>> >> Cem SONMEZ
>> >
>> >
>> >
>>
>>
>
>
> --
> Cem SONMEZ
>



-- 
Cem SONMEZ

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