I have written a small test that has been attached. When i use the placement attribute, element in the class appears on the canvas, there is no problem at this point. But i donT know that; why when i want to animate the myLoginClass(in the example), ItS child(myRegisterClass) also is animating although i have set the placement to *canvas*. I just want that *myLoginClass* should animate, not both of them. I hope you will have a few minutes to have a look at the code.
Thanks. 2010/2/9 cem sonmez <[email protected]> > Ok, i will look at it as well, thanks a lot. > > > 2010/2/9 Norman Klein <[email protected]> > > You might also want to pick up a copy of "Laszlo in Action" as >> placement is covered in depth. There is a nice example demonstrating >> its usage from a visual standpoint and the debugger output is used to >> show it from a lexical standpoint. >> >> Norman Klein >> Author: Laszlo in Action >> >> On Tue, Feb 9, 2010 at 8:00 AM, P T Withington <[email protected]> wrote: >> > But don't stop asking your questions! It's good to see what people are >> using, and what things are not obvious. Placement is pretty key, but it is >> buried deep in the documentation. >> > >> > On 2010-02-09, at 10:01, cem sonmez wrote: >> > >> >> I need to read the developer doc. again. >> >> Thanks a lot. >> >> Kind regards >> >> >> >> 2010/2/9 P T Withington <[email protected]> >> >> >> >>> I think you are looking for the `placement` attribute: >> >>> >> >>> http://www.openlaszlo.org/lps4.7/docs/developers/views.html#d0e68210 >> >>> >> >>> which lets you override the lexical organization of views to place a >> view >> >>> within a specific other view. >> >>> >> >>> On 2010-02-09, at 09:24, cem sonmez wrote: >> >>> >> >>>> And at last >> >>>> >> >>>> var registerWindoww = new lz.registerNewUser(canvas, {x: >> loginScreen.x, >> >>>> y:loginScreen.y}); >> >>>> in the line above, for which attribute *canvas *value is being used. >> >>>> for example if i want to create it with the tag >> >>>> <registerNewUser x="200" y="300" *?=canvas*> >> >>>> </registerNewUser> >> >>>> >> >>>> Bec. I want to override a method of myclass object and i can use it >> on >> >>> swf8 >> >>>> with no problem like : >> >>>> >> >>>> registerWindoww.cancel= function () { >> >>>> >> >>>> } >> >>>> >> >>>> But on swf10, it is not allowed to create functions dynamically. So i >> >>> think, >> >>>> i need to use *registerWindoww* tag. >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> 2010/2/8 cem sonmez <[email protected]> >> >>>> >> >>>>> thanks a lot Henry. >> >>>>> Actually, i have many questions about openlaszlo. Maybe, these are >> so >> >>>>> simple questions, but anyway i will ask in my next post :) >> >>>>> Regards. >> >>>>> >> >>>>> >> >>>>> 2010/2/8 Henry Minsky <[email protected]> >> >>>>> >> >>>>> You would pass a hash table with the attribute values, as the second >> >>> value >> >>>>>> to the constructor (first >> >>>>>> value is the parent that the instance will become a child of), so >> an >> >>>>>> example is this instance >> >>>>>> would become a child of the canvas view >> >>>>>> >> >>>>>> var foo = new lz.myclass(canvas, {x: 200, y:300, visible: false, >> >>> flavor: >> >>>>>> chocolate, ...}) >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> On Mon, Feb 8, 2010 at 7:37 AM, cem sonmez <[email protected]> >> >>> wrote: >> >>>>>> >> >>>>>>> hi all >> >>>>>>> for axample, i have class named : *MyClass* and extends from >> window. >> >>>>>>> And in another class definetion, i m trying to create an instance >> of >> >>>>>>> myClass class with : *var myClass= new lz.MyClass();* >> >>>>>>> And while creating the object, i want to pass the attribute values >> to >> >>>>>>> myClass object. e.g (x=200, width="300") without writing >> >>>>>>> myClass.setAttribute('x',200); >> >>>>>>> trying to use like *var myClass= new lz.MyClass('x=200'); . *Is >> there >> >>>>>>> any way like this syntax. * *I hope, I could explain what i m >> trying >> >>> to >> >>>>>>> do. >> >>>>>>> >> >>>>>>> Kind regards >> >>>>>>> -- >> >>>>>>> Cem SONMEZ >> >>>>>>> >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> -- >> >>>>>> Henry Minsky >> >>>>>> Software Architect >> >>>>>> [email protected] >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>> >> >>>>> >> >>>>> -- >> >>>>> Cem SONMEZ >> >>>>> >> >>>> >> >>>> >> >>>> >> >>>> -- >> >>>> Cem SONMEZ >> >>> >> >>> >> >> >> >> >> >> -- >> >> Cem SONMEZ >> > >> > >> > >> >> > > > -- > Cem SONMEZ > -- Cem SONMEZ
animateTest.lzx
Description: application/octet-strem
