I donT know how to thank you André :) This is a great information for me. Maybe I have looked at the placement attribute and the determinePlacement(..) method number of times, but if you donT know anything about what happens in the deeper and have no idea how to use these att. and methods, you get stuck of on the same problem for hours (you saved my hours :) ). Thanks a lot again.
Cem 2010/2/9 André Bargull <[email protected]> If you set the placement attribute on a node, that node will be placed as a > sub-node of the first, similar named descendant element of the node's > lexical parent. If no matching descendant element was found, the node is > placed as a sub-node of its lexical parent. You can change this default > behaviour by overriding the "determinePlacement(..)" method. In your > test-case you need to override "determinePlacement(..)" on <loginClass> > with: > > <method name="determinePlacement" args="aSub, placement, args"> > > if (placement == 'canvas') { > > return canvas; > > } else { > > return super.determinePlacement(aSub, placement, args); > > } > > </method> > > Without overriding "determinePlacement(..)", setting "placement='canvas'" > leads to a search for a sub-node resp. a sub-node of sub-nodes etc. of > <loginClass> with the name "canvas". This search won't return any element > (since no descendant element is named "canvas"), therefore "myRegisterClass" > is just placed as a sub-node of <loginClass>. > > As demonstrated, overriding "determinePlacement(..)" allows a fine-grained > control over the complete placement of nodes, so use it with care! :-) > > > - André > > > On 2/9/2010 6:49 PM, [email protected] wrote: > > I have written a small test that has been attached. > When i use the placement attribute, element in the class appears on the > canvas, there is no problem at this point. > But i donT know that; why when i want to animate the myLoginClass(in the > example), ItS child(myRegisterClass) also is animating although i have set > the placement to **canvas**. > I just want that **myLoginClass** should animate, not both of them. > I hope you will have a few minutes to have a look at the code. > > Thanks. > > [....] > > -- > Cem SONMEZ > > -- Cem SONMEZ -- Cem SONMEZ
