Is there an index in an object for all the generated handlers in an object?
If there would be I could just define a handler listening on the visible attribute of a top level object. Then traverse down the containment hierachy (subviews) and disable all the handlers.

Like this.

<MyTopLevelClassAKATreeNode>
<handler name="onvisible" args="visible">
var handlers = aFunctionReturningAllHandlersFromThisNodeAndAllSubnodes();
        for(...) {
            if (visible) handlers[i].enable()
            else handlers[i].disable()
        }
</handler>
</MyTopLevelClassAKATreeNode>

Would something like this be possible?

- rami

On 11.3.2010 19:56, P T Withington wrote:
What platform are you compiling to? I recall there is a Flash player bug that bit G.ho.st that had something like what you describe.

But also, I have to wonder if something with 100's of sub-menus doesn't need a different approach. I wonder how a human navigates such a large space.

On Mar 10, 2010, at 17:48, Rami Ojares <[email protected]> wrote:

Hi,

I have a tree structure (branches and leaves).
All of them react to various mouse events (mouseover, mousedown, mousetrackover etc.) I have implemented a mechanism where I initially load/construct only the first level of nodes.
Everything works fine and with good performance.
When I keep opening branches (some of which have over hundred subnodes) the mouse event performance starts to choke.

So I thought that whenever a node is not visible I disable all the delegates handling the mouse events.
No effect.
Then I tried unregistering the delegates when the node is not visible.
No effect.
Then I tried to set the clickable attribute to false for all the views that react to mouse events.
No effect.

Any suggestions?

- rami

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